shinino Posted April 16, 2016 Share Posted April 16, 2016 I know I'm missing a good number of textures or meshes in my game, because I get the dreaded red triangle, and get PipOS errors in PipBoy. How do I use FO3Edit to search for the missing items? 0 Fallout3.esm1 Anchorage.esm2 ThePitt.esm3 StreetLights.esm4 BrokenSteel.esm5 PointLookout.esm6 Zeta.esm7 Unofficial Fallout 3 Patch.esm8 iHUD.esm9 CALIBR.esm10 EVE.esm11 AWorldOfPainFO3.esm12 Xepha's Dynamic Weather.esm13 Sydney Follower.esp14 RatTrapRemastered.esm15 Alton, IL.esm16 CRAFT.esm17 FO3 Wanderers Edition - Main File.esm18 Enhanced Weather - Rain and Snow.esm19 RH_IRONSIGHTS.esm20 BetterGamePerformance.esp21 RH_IronSights_RemoveReticule.esp22 GNR Enhanced.esp23 NPC Height Randomizer.esp24 FO3 Wanderers Edition - Optional VATS Halftime.esp25 dD - Enhanced Blood Main.esp26 Enhanced Weather - Rain and Snow in Fallout.esp27 Enhanced Weather - Radioactive Rain and Snow Plugin.esp28 Enhanced Weather - Weather Sounds in Interiors.esp29 Enhanced Weather - Sneak Bonus during Storms.esp30 Fellout-Full.esp31 Realistic Interior Lighting - OA.esp32 Omegared99-ENB Transparency Fix.esp33 Flora Overhaul.esp34 AltonAddon.esp35 FO3 Wanderers Edition - Main File.esp36 WeightRebalance.esp37 Chems and Meds Re-Textures Pack.esp38 BusworldV1.05d.esp39 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp40 FO3 Wanderers Edition - DLC Broken Steel.esp41 Realistic Interior Lighting.esp42 Reykjavik.esp43 Enclave Radio Enhanced.esp44 Xepha's Dynamic Weather - Main + DLC Merged.esp45 Xepha's Dynamic Weather - Main.esp46 FO3 Wanderers Edition - DLC Anchorage.esp47 RH_IronSights_Basic_AnchoragePlugin.esp48 NotSoFast.esp49 FO3 Wanderers Edition - DLC Point Lookout.esp50 FO3 Wanderers Edition - DLC The Pitt.esp51 RH_IronSights_Pitt_NewRifleSights.esp52 FO3 Wanderers Edition - DLC Mothership Zeta.esp53 RH_IronSights_Basic_ZetaPlugin.esp54 RH_FWE_Bridge.esp55 RH_IronSights_Basic_VanillaPlugin.esp56 RH_IronSights_Basic_PointLookoutPlugin.esp57 RH_IronSights_Basic_PittPlugin.esp58 RH_IronSights_Basic_BrokenSteelPlugin.esp59 FO3 Wanderers Edition - Optional Restore Tracers.esp60 Headshot Realist.esp61 Realistic Interior Lighting - BS.esp62 Realistic Interior Lighting - PL.esp63 F3ProjectRealityMkI.esp64 megalight.esp65 FO3 Wanderers Edition - Alternate Travel.esp66 RH_EVE_Bridge.esp67 RH_IronSights_PL_NewItems.esp68 PointRadio.esp69 Sydney Follower - Load Order Fix.esp70 HZSmoothLight - FO3.esp71 DYNAVISION - Dynamic Lens Effect.esp72 RubblePilesFix.esp73 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp74 Xepha's Dynamic Weather - Rain.esp75 Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp Link to comment Share on other sites More sharing options...
Purr4me Posted April 16, 2016 Share Posted April 16, 2016 look in the edit scripts folder and see if you have the asset manager.pas file, if so, right click on the plugin / in question, and select apply script, at the top, there is a drop down menu, open it and find (asset manager.pas) and then you will be presents with some choices.you can't do all of them at the same time. IF you used NMM ? then it's possible the download was corrupted, lacking data.IF you open the download manually with 7z program and extract it ,That may tell you if there is corruption in the file.Other wise, the data is not loading or is not being allowed to load. Link to comment Share on other sites More sharing options...
M48A5 Posted April 16, 2016 Share Posted April 16, 2016 Before you can start to troubleshoot any problem, you need to get your load list in the correct order. I am guessing that you used LOOT to set the mess you have. Read the mod description pages to find the correct order for the mods you have loaded. One thing that you have ignored is that compatibility patches must load after the mods that are being patched. Link to comment Share on other sites More sharing options...
shinino Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) I loaded everything into FO3Edit, and then applied the script to each item, one by one. Or should I have been loading each mod individually and then running script? One other thing I'm trying to puzzle out is I have a mod that changed all body parts in VATS to Spanish. Edited April 16, 2016 by shinino Link to comment Share on other sites More sharing options...
shinino Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) Updated to the following load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmStreetLights.esmiHUD.esmCRAFT.esmCALIBR.esmEVE.esmAWorldOfPainFO3.esmRatTrapRemastered.esmAlton, IL.esmFO3 Wanderers Edition - Main File.esmRH_IRONSIGHTS.esmEnhanced Weather - Rain and Snow.esmXepha's Dynamic Weather.esmSydney Follower.espBetterGamePerformance.espGNR Enhanced.espNPC Height Randomizer.espdD - Enhanced Blood Main.espRealistic Interior Lighting - OA.espOmegared99-ENB Transparency Fix.espFlora Overhaul.espAltonAddon.espWeightRebalance.espChems and Meds Re-Textures Pack.espBusworldV1.05d.espReykjavik.espEnclave Radio Enhanced.espNotSoFast.espHeadshot Realist.espRealistic Interior Lighting.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - PL.espFellout-Full.espmegalight.espF3ProjectRealityMkI.espPointRadio.espDYNAVISION - Dynamic Lens Effect.espRubblePilesFix.espHZSmoothLight - FO3.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Alternate Travel.espRH_IronSights_RemoveReticule.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_FWE_Bridge.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_PittPlugin.espRH_EVE_Bridge.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_PL_NewItems.espSydney Follower - Load Order Fix.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espXepha's Dynamic Weather - Main.espXepha's Dynamic Weather - Main + DLC Merged.espXepha's Dynamic Weather - Dynamic Sneak Bonus.espXepha's Dynamic Weather - Rain.espXepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp Total active plugins: 76Total plugins: 76 Edited April 16, 2016 by shinino Link to comment Share on other sites More sharing options...
Purr4me Posted April 16, 2016 Share Posted April 16, 2016 I loaded everything into FO3Edit, and then applied the script to each item, one by one. Or should I have been loading each mod individually and then running script? One other thing I'm trying to puzzle out is I have a mod that changed all body parts in VATS to Spanish.ok, lets start over here.an object you see in the game has missing textures, a large red Exclamation mark. Use the console command and mouse to Identify the red object, console ( ~ ) and left mouse click on the red item.at the top of the screen, you will see a number, write the number down, then in the console type GBO...there will be a different umber because your running FOSE. this ID's the exact location of that object and tells us where and what is effecting your games software. the load order is still wrong, no matter..the object seen (red Diamond) is data not being found or not in the right place. 1 good possibility is a mod was repackaged and the data is in a sub directory, put there by the process of installing the mod, how ever incorrectly it came about, the mesh files care not ,the data and directory files structure needs to be correct, or it will not process. Please Use Fomm version ending in 21 or 1.9 from the forked version on NV site...don't care about which, NMM does not work right on some systems and others it can't be beat...so it's 50 - 50. load order messes are never going to stop...so we are tired of beating this dead horse. Loot's will mess it up, because Loot is placing that street lights master in a defiantly wrong location regardless of any thing else, the data it contains supersedes any opinions about how it works....currently shown incorrect. Fallout 3....very old, obsolete and holds no interests as the constant malfunctions of loot shows. NMM uses loot to sort...so that leaves it where it's at. Do not depend on automatic fixes as there is no such thing. your post indicates you expected the script to do something to the files? NO, it is a print out or a way to inspect just whats wrong for your EYE balls to view, it tells you whats missing by PATH...or whats not being seen. so you got some things to learn, and get right. decide whats more important.#1, load order is the most important thing as the last step before game launch.#2. Verify you indeed have all the files in the right places. this games format runs like this.meshes Sound texturesNo sub data folders, there are voice directories in some.I made the load order from your post along with the directory instruction in under .5 microseconds so to copy just those mods plugins just to verify the load order being wrong.so fix the load order, use the description page on FWE's main web page, there is an example. Link to comment Share on other sites More sharing options...
shinino Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) Okay. I'm using FOMM 0.13.21 (just started using it today). I understand that loot order is a pain, and that's secondary to fixing the red triangles. That said, now that I know how to determine what file they're from, that'll help a lot. It wasn't that I expected the script to do something, I just wasn't sure if I was supposed to load one individual mod in FO3edit (when you have the initial list of checked boxes), and then run the script, or if it was safe to load them all, then run the script on each one. I did that, first, and ran about 10-15 mods, and was missing tons of stuff. I did use the description page on FWE's page to set my 2nd mod order, and went through readmes and webpages on the rest, so if it's still wrong, I'm not entirely certain how. I'll start texture-hunting as I play now -- some of the stuff was in areas long ago in my game. Thank you for the help, by the way, it's very much appreciated. I'm apparently missing something -- what do I do once I have the two hex codes for the items? Search for them in FO3Edit? Edited April 16, 2016 by shinino Link to comment Share on other sites More sharing options...
Purr4me Posted April 16, 2016 Share Posted April 16, 2016 type out the data here Link to comment Share on other sites More sharing options...
shinino Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) The items I've found thus far (haven't been home for the past four hours): Desert Eagle ff0014d5 -- 0f00a7d4Bren Automatic Rifle ff0014d4 -- 0f000a5f(No name) -- 00070cc0 -- 00000021 Edited April 17, 2016 by shinino Link to comment Share on other sites More sharing options...
Purr4me Posted April 17, 2016 Share Posted April 17, 2016 (edited) The items I've found thus far (haven't been home for the past four hours): Desert Eagle ff0014d5 -- 0f00a7d4Bren Automatic Rifle ff0014d4 -- 0f000a5f(No name) -- 00070cc0 -- 00000021 \Book of Earache\Textures\ahztek\--replacements--\desert eagleORFWE Master Release 6-0 - Part 1-2761.7z\Textures\weapons\1handpistol\desert eagle Edited April 17, 2016 by Purr4me Link to comment Share on other sites More sharing options...
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