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Trying to troubleshoot missing textures


shinino

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disable the flag, it does nothing but cause problems.

http://s26.postimg.org/yttllrekp/save_flag.jpg

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

 

 

tha'ts all the files the mod has, and that's the load order it should be in, you need to choose amongst them which you want running

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some how I accidentally wiped out all my stalker games here so I am downloading them in steam all over again.

Some assets used in fallout 3 BY authors of Fo3 mods used assets from those 3 games.

 

I need access to my data...girls hate it when things don't go right. Nuts !

the hard drive seen in a view ,like a dos view, showed the data was all corrupted.

 

I re-verified all my games and those are the last ones to fix...so far :huh:

 

had to break out drive tools to fix bugs. too much work I guess.

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your load order should work if you have normal mods in the game, not all snafu ed to some strange Ideas as an esp being in-between esm's ?

 

Even the GECK won't allow this. False flagging esp files as a master , bring ONAM records to the surface and are acted upon, where the game refused to allow this....it starts to build up saved game junk, swells to eminence sizes.

 

esp extensions deliberately hides ONAM'S for a reason. These are world space references. exact locations.

 

All it does is cause problems and slows down processing. IF the mod is made correctly, this is not required.

 

the tool your referring too made that type of modification popular, it's not part of this games normal structures.

an esm is just that ,and an esp is just that ,each has a reason to be.

 

sure, there a ton that says differently, but the software does not care. you break it, well it's broke.

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EVerything is loading fine so far. I have about 12 more mods to go, and may add a few new ones -- I also have removed at least 3 from my list (Omegared-99 ENB Transparency Fix, Dynavision, and Busworld so far). But I'm testing after each mod install, and so far everything is loading as it should.

 

Once I finish, I'll post my mod order and we can see if anything needs to change. I'm also going to grab BOSS to check (as apparently LOOT works good with FNV, but not FO3)

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https://sourceforge.net/projects/fomm/ 13.21

 

http://www.nexusmods.com/newvegas/download/1000020909

 

and in the games folder, you put these two files into "the folder called (Install Info)"

 

https://mega.nz/#!PIgljJZK!e1FazkpJb4rU-6EuzUfwZPrw_zOlpWGqcN-c4IAkS1s

 

that's the only file sitting on that cloud.

These are the last accurate templates known to work correctly.

These are what the updates "Boss" looks for" and if you do as I say? you won't need any other mod sorters period.

Edited by Purr4me
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Okay, when I run the boss_gui.exe file, it can't locate Fallout 3 at all. I've tried reinstalling it to the folder FO3 is in without luck. Where do I put these templates?

 

and in the games folder, you put these two files into "the folder called (Install Info)"

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