janerik Posted July 1, 2011 Share Posted July 1, 2011 I have attached a file that has been working normally for a while. Now when I made some adjustments it is totally ignoring my intense wish for it to become a nif-file. If anyone has got the time to look it through I will be thankfull for ever! Link to comment Share on other sites More sharing options...
LHammonds Posted July 2, 2011 Share Posted July 2, 2011 I'll take a look. Link to comment Share on other sites More sharing options...
LHammonds Posted July 2, 2011 Share Posted July 2, 2011 Here's what ya gotta do: In Object Mode, press A until all objects are selected.Press the "Del" button on your numpad. This brings all objects into view.Look at the oddly placed and circled vertex to the far left of your main object.When you select it, you will see it is called "poly0"Now delete poly0, then select all objects and you can now export. Link to comment Share on other sites More sharing options...
Nadimos Posted July 2, 2011 Share Posted July 2, 2011 Yup, it is always good to have an overview in the outliner window of blender before exporting, so nothing smuggles in. :) Link to comment Share on other sites More sharing options...
LHammonds Posted July 4, 2011 Share Posted July 4, 2011 Yup, it is always good to have an overview in the outliner window of blender before exporting, so nothing smuggles in. :)Made even easier to spot if you name each of the objects you create as you create them. ;) Link to comment Share on other sites More sharing options...
janerik Posted July 10, 2011 Author Share Posted July 10, 2011 I love you guys, responding so seriously in every way!! Link to comment Share on other sites More sharing options...
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