lorelai2009 Posted July 2, 2011 Share Posted July 2, 2011 Hi guys and gals! Hope this is the right place to post this... OK, I know how to make normal maps and whatnot, this is not about that. My questions are:1. If I simply put the "_n" at the end of the texture name after making it a normal map, the game automatically knows where to look for it? 2. I have seen meshes with different named textures that share the same normal map, how does that work?3. This bugs me a lot. I was retexturing the rugs and I have found that the RUG FRINGE(part of the rug mesh) has 2 NiSourceTextures in the texturing property, 1 for the texture and one for the normal map (I have attached a screenshot) :unsure: The thing is, I have tried to add another NiSourceTexture in one of my tests but it didn't show up in the menu... SO, the question is(or more like 2 questions) why does this particular rug fringe need 2 source textures and do I have to add this additional NiSourceTexture for the normal map to all of my retextures? I didn't see the need for this as my normal maps were present on the mesh in my tests. Thank you all for putting up with what is probably a series of extremely noobish questions! Link to comment Share on other sites More sharing options...
Soolie Posted July 2, 2011 Share Posted July 2, 2011 All you need is one NiSourceTexture for your texture. And for your normal map, put it in the same folder as the texture and give it exactly the same name but with a _n at the end. So if you had a texture called Brick.dds you would call the normal map Brick_n.dds, then NifSkope will pick it up automatically. Link to comment Share on other sites More sharing options...
lorelai2009 Posted July 2, 2011 Author Share Posted July 2, 2011 Thank you for the reply! I know about the naming and all that. The thing is I believe there are some meshes(vanilla) that share the same normal map even though the textures are named differently. And it really bugs me why that rug fringe has 2 NiSourceTextures, the second being for the normal map. hmmm... Link to comment Share on other sites More sharing options...
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