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New Vegas Faction System


KenshinX12

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I've been wondering who all has figured out how the new vegas faction system works? I've figured out most of it and how intertwines and works.

 

I've been working on a faction a lot recently, I've gotten most of the underling done and almost have them to where they react with faction armors(the hardest part, atm atleast).

Its taken a good 2 days, but so far its been well worth it.

 

Its a awkward way to go about doing a faction system, having a quest and a scrip control it all, but then again this is Bethesda.

(Only good thing I see outta the way they did it, is it updates in intervals, less updates = less lag).

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I was thinking about that myself, haha, I haven't looked into increase faction and all of that, I've just been slowly creating one.

 

It gets kinda confusing how the "Armor" factions, for disguises and all that works, think I finally might of gotten it.

 

I still don't get what the point if "Armor-FactionName-FactionEnemy" is, at first I thought it was related to which ones were you enemy, while you were

in the faction armor, but it only gives it to a certain few people in NCR, so that aint it...

Edited by KenshinX12
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Yea, I don't get it, I've done everything vanilla does and my faction isn't attacking armor disguises that are against them.

 

Its quite weird, has anyone EVER tried making a faction from scratch? I used NCR as a base, then edited things that made it a

entirely different faction.

 

 

Edit: I've fixed it, I feel so epic right now, haha.

Edited by KenshinX12
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If I understood the question right, ur wondering how the "get bad relations with a faction works"?

 

Say you have faction A and faction B. These two are set to be enemies.

 

You also have Reputation entries, one for A and one for B.

 

When you kill someone from A, your reputation with them goes down and the B increases.

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  • 2 weeks later...

Got a question about the reputation system, a simple one, so I wanted to add a couple of Khans here and there and give them lots of drugs considering they're drug runners and to also give the player an incentive to kill them and a drawback for doing so.

The incentive being drugs, 7+ from every Khan Drug Runner, including Turbo, Rebound and Hydra (Though in lesser quantities).

And the drawback being to lose reputation and miss out on around 4 quests from the Khans if doing so.

 

I looked through the NPC list and found VRRCKhans(??) and copied 6 of those and edited in my own ID's and changed their inventory so it wouldn't mess up with the rest of the game. (Like giving every single Khan +7 drugs..)

 

However, I started up the mod and killed two of them but noticed no "Reputation lost", so I went into the stats screen and saw I only had reputations for Powder Gangers and Goodsprings. (New character.)

 

So my question is: How do I make the player lose Khan reputation when killing one of these? And how do I add custom created NPC's to certain factions, making them non-hostile if Neutral and above and hostile if Vilified or Hated or Neutral if wearing that factions armor?

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