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Modder clothing has too high stats in general


Fatalmasterpiece

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Yeah you're right. People have a tendency to make them OP. I usually tone that back in my versions, or make the the crafting requirements high to make up for it. But I don't see an issue with a +2 on outfits, that's pretty common in vanilla. I'd be more apt to further buff the few outfits that are only +1, to seek balance.

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1. Most modded clothing is meant to be worn without additional armor or at least minimal additional armor. What's the point of having a great looking outfit if it is just going to be completely covered up by armor?

 

 

1. Is it? It seems counter intuitive to *not* wear armor pieces you find simply because they raise your stats higher than the game intended. The vanilla clothing handled this in a smart way by only allowing you to wear armor pieces over relatively weak under armor while stronger armor which was meant to be worn without additional pieces covered the entire body.

 

Does this even matter anymore? when you have mods like this

 

http://www.nexusmods.com/fallout4/mods/6434/?

 

That's not a half-assed concealed armor mod either. They added a new mod category that doesnt take away or restrict the existing mod system and it doesnt cost you anything.

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Yeah you're right. People have a tendency to make them OP. I usually tone that back in my versions, or make the the crafting requirements high to make up for it. But I don't see an issue with a +2 on outfits, that's pretty common in vanilla. I'd be more apt to further buff the few outfits that are only +1, to seek balance.

 

I mean like, +2 Str +2 Agl. Usually most vanilla gear is only +2 to one stat or +1+1 to two.

 

 

Does this even matter anymore? when you have mods like this

 

http://www.nexusmods.com/fallout4/mods/6434/?

 

That's not a half-assed concealed armor mod either. They added a new mod category that doesnt take away or restrict the existing mod system and it doesnt cost you anything.

 

 

Right, that's my point. So why do modders make their outfits have stats like that is all a character is going to be wearing. Most people slap armor they find on top of it making it much higher in stats than vanilla. Since mods like Concealed armor exist, why not just give your clothing low stats.

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Proper Balancing is very hard. Even Bethesda messes that up at some points. And a lot of design guys either don't want to tinker around with it to much, simply aren't good at it or find the use of xEdit or the CK annoying, similarly where I'm okay with doing stuff in xEdit, but get annoyed and frustrated when having to do stuff in gimpp, photoshop or even worse 3DS Max or Blender. There are only a few people who like both, because of the very different skillsets required.

Additionally as has been said before, modders probably want their outfits to be a viable option to wear them without having to resort to additional mods to hide the armour pieces. And some of them might simply not care about what you think is balanced. They might have very different settings for their difficulty.

 

TL;DR: Because they want to.

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There's a ton of possible reasons, really.

  • They don't know where in the game you currently are, at which level, playing on which difficulty, etc. When I recently released a standalone vigilante outfit, I chose high damage resistances of the same level as the Silver Shroud armour. I imagine that makes it extremely overpowered for anyone starting a new character and using it right away, but it's perfectly in line with vanilla if you're at a higher level already.
  • Balancing isn't as easy as you make it sound. Look at any game, especially multiplayer, and you'll see tons of patches that alter stats of weapons and armour because they weren't properly balanced and thousands more posts from players complaining that X or Y is unbalanced. Either somebody already put enough time into the model or texture and doesn't want to be bothered with perfect balancing, or they just don't have a clue where to begin to properly balance it.
  • Like others said, they want to encourage people using their outfit as long as possible.

 

Basically, no matter what stats they use, it'll always be too weak or too overpowered for somebody. It really doesn't take long to alter the stats in FO4Edit yourself and it's really not difficult either. Either mod authors have to release a ton of different versions with different stats, or everyone just tweaks the stats themselves to their individual liking.

 

Being a texturer myself, I can assure you: even the most basic retexture of clothing or so takes me at least an hour if I want to provide some decent quality. So in the end, if somebody spends hours, even days, creating an outfit, they're entitled to any kind of messed up stats they want. Your hamburger analogy was just flatout terrible. A real analogy would be: somebody gives you a free hamburger and your reply is "There's no ketchup on it. Give me ketchup." But to give you ketchup he'd have to run to the store and lose more time than he already did making this free hamburger for you. The same amount of time it would take you to go get ketchup yourself. I don't think I'm exagerating when I say that most people would tell you to piss off and take back their delicious free hamburger.

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I don't find this to be the case, but maybe I haven't tried some of the same mods. I usually find them weaker. Especially considering in the vanilla game you can get ballistic weave on an outfit and headpiece, not much will equal that unless you are really stacking extra stuff.

 

In the end though, there is always the option of self control. Not even counting changing stats yourself in FO4edit, you could just not upgrade to Weave level 5 if you felt it made things to OP for example. I know that's crazy talk, but it's an option. In the end, it's just our own view for what we want in our own game and will never be perfect for everyone.

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