NexusFiles Posted April 18, 2016 Author Share Posted April 18, 2016 Well, yes, I'm pretty sure that they figure out the direction, seein' as they take cover from that direction and actually start shooting in that general direction even if you're not detected. I've yet to see anyone actually come look for me 600 yards away, though. Like, ever. Hell, normal NPCs can't physically see that far, even if you were standing on a hill and waving at them. Which makes me suspect that some mod might be involved in the OP problems? EDIT: BTW, are any companions involved? Some can't sneak worth crap, and most actually make YOU more visible in the process too. So maybe the enemies are actually seeing the companion when they go into active search mode? Couple mods, but none that effects stealth. I did tweak the ballistics for firearms that allows me to shoot at a much longer distance than the vanilla version. No companions. I hate bringing idiots along. :D Link to comment Share on other sites More sharing options...
minngarm Posted April 18, 2016 Share Posted April 18, 2016 Well, yes, I'm pretty sure that they figure out the direction, seein' as they take cover from that direction and actually start shooting in that general direction even if you're not detected. I've yet to see anyone actually come look for me 600 yards away, though. Like, ever. Hell, normal NPCs can't physically see that far, even if you were standing on a hill and waving at them. Which makes me suspect that some mod might be involved in the OP problems? EDIT: BTW, are any companions involved? Some can't sneak worth crap, and most actually make YOU more visible in the process too. So maybe the enemies are actually seeing the companion when they go into active search mode? Couple mods, but none that effects stealth. I did tweak the ballistics for firearms that allows me to shoot at a much longer distance than the vanilla version. No companions. I hate bringing idiots along. :D Trouble shooting 101: Uninstall the mods. Test in vanilla. Link to comment Share on other sites More sharing options...
NexusFiles Posted April 19, 2016 Author Share Posted April 19, 2016 Well, yes, I'm pretty sure that they figure out the direction, seein' as they take cover from that direction and actually start shooting in that general direction even if you're not detected. I've yet to see anyone actually come look for me 600 yards away, though. Like, ever. Hell, normal NPCs can't physically see that far, even if you were standing on a hill and waving at them. Which makes me suspect that some mod might be involved in the OP problems? EDIT: BTW, are any companions involved? Some can't sneak worth crap, and most actually make YOU more visible in the process too. So maybe the enemies are actually seeing the companion when they go into active search mode? Couple mods, but none that effects stealth. I did tweak the ballistics for firearms that allows me to shoot at a much longer distance than the vanilla version. No companions. I hate bringing idiots along. :D Trouble shooting 101: Uninstall the mods. Test in vanilla. Actually, it was worse in vanilla because I wasn't able to shoot as far as I can now. Link to comment Share on other sites More sharing options...
gamefever Posted April 19, 2016 Share Posted April 19, 2016 (edited) I take sneak shots all the time in Survival Beta. I've got like 2 Covert Ops Magazines but that's about it. Take most of my shots in the daytime from long range and also I tend to pick out targets that I know I'm going to one shot....Also I tend to select stuff that is isolated from the group...Use a Suppressor but its not entirely needed either I can pull off shots with even a laser rifle its not hard. Thing is I doubt you understand how it really works. If there are enough guys or critters around you will either go straight to "Danger" or be in "Caution" modes.Caution state means that they know which direction that shot came from and they will fire in that direction facing you and may even hit you. Thing is its not very accurate fire your taking although its very dangerous as you noted OP you can get hit with Blast Weapons which will one shot you.Caution is still advantageous you can run away and get hidden again, you don't get hit often, and you still get your sneak attack bonus. Danger well your no longer hidden. All in all I'd say that its pretty fair for a game. It does consider time of day, weather, is player in shadows or light, proximity, noise detection...Honestly that's a lot and when I consider that the typical mod that ppl get crazy about makes sneaking much much harder well dang. Head Shots are ghastly powerful in Survivor Beta unlike what I read from ppl. Sneak Head shot with ALT for holding Breath or using JET taking Head Shots out of VATs that's just God Mode. Edited April 19, 2016 by gamefever Link to comment Share on other sites More sharing options...
gamefever Posted April 19, 2016 Share Posted April 19, 2016 (edited) Factors Are Time of Day Inside or Outside Weather if Outside Light Level Sound and Proximity Echo Sight Cone of NPC targeted Sound Cone of NPC targeted Nearby NPC Weapon Sound Mods on Armor Legendary Item Magazines 'Covert Ops' Specail item aka Stealth Boy (note that their is a point where you are detected and targetable even invisible wont save you) Perk Level and Agility modifier Player's Companion.........(these guys are horrible at sneaking don't use them for this playstyle R U kidding me!) is subject to all factors that the player is and on top of that they don't understand the concept of staying hidden for the duration of a fight.____________________________________ All of that was pretty much in Skyrim and it worked then too.... Mods were often used to make it really severely hard on the player to sneak and sometimes alter the day/night light/shadow sound impacts of sneaking. Edited April 19, 2016 by gamefever Link to comment Share on other sites More sharing options...
minngarm Posted April 19, 2016 Share Posted April 19, 2016 Factors Are Time of Day Inside or Outside Weather if Outside Light Level Sound and Proximity Echo Sight Cone of NPC targeted Sound Cone of NPC targeted Nearby NPC Weapon Sound Mods on Armor Legendary Item Magazines 'Covert Ops' Specail item aka Stealth Boy (note that their is a point where you are detected and targetable even invisible wont save you) Perk Level and Agility modifier Player's Companion.........(these guys are horrible at sneaking don't use them for this playstyle R U kidding me!) is subject to all factors that the player is and on top of that they don't understand the concept of staying hidden for the duration of a fight.____________________________________ All of that was pretty much in Skyrim and it worked then too.... Mods were often used to make it really severely hard on the player to sneak and sometimes alter the day/night light/shadow sound impacts of sneaking.Enough people are not having this problem to suggest it is not game wide but install wide. You should record the issue, and include the stats of the character and all unlocks. Link to comment Share on other sites More sharing options...
Moraelin Posted April 19, 2016 Share Posted April 19, 2016 Well, just as an idea, maybe it's that shooting distance that confuses the AI? As I was saying, they're supposed to shoot in the general direction of where the shot came from, if they can't see you. (And you can see that they're not cheating and shooting at YOUR position by just moving away. They'll keep shooting in the general direction of where you were when you shot.) It's at least PLAUSIBLE that now their AI can't deal with that kind of distance, and moves them within a more plausible engagement distance. So, yeah, I'd seriously try without that specific mod and see what happens. FOR SCIENCE! Link to comment Share on other sites More sharing options...
Bisaflor Posted April 19, 2016 Share Posted April 19, 2016 after the second shot the enemy npc's will always move to your positionthey know where the shot came from just change your Position and take the next one out playing with sneak attacks from the beginning. never had a Problem with that pretty much the same like in skyrim or f3 Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted April 19, 2016 Share Posted April 19, 2016 I've noticed in this game in particular that enemies will "lay down suppressive fire" in your general direction even though they don't actually know where you are. They'll shoot from cover at the direction the shot came from and continue shooting in that direction if you move to another spot. That's how I know they don't actually know where you are, but are just returning fire. This may be what the OP is encountering. I never noticed this in previous Fallout games, and in Skyrim the enemy will run to that location even if you're not there anymore. Heck in Skyrim you can just fire an arrow at a location that you want everyone to run to and they'll go to where the arrow made impact. I kinda wish enemies tracked impact in this game too. Link to comment Share on other sites More sharing options...
NexusFiles Posted April 19, 2016 Author Share Posted April 19, 2016 I've noticed in this game in particular that enemies will "lay down suppressive fire" in your general direction even though they don't actually know where you are. They'll shoot from cover at the direction the shot came from and continue shooting in that direction if you move to another spot. That's how I know they don't actually know where you are, but are just returning fire. This may be what the OP is encountering. I never noticed this in previous Fallout games, and in Skyrim the enemy will run to that location even if you're not there anymore. Heck in Skyrim you can just fire an arrow at a location that you want everyone to run to and they'll go to where the arrow made impact. I kinda wish enemies tracked impact in this game too. The problem is they do this regardless if you have a silencer on or not. Which negates the purpose of the silencer. Link to comment Share on other sites More sharing options...
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