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Best Mods?


suzypike

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Hi Everyone,

 

I played through Morrowind the first time with a mostly vanilla game. I did add better heads/bodies for all races, Bro. Junipers Twin Lamps, and Rise of House Telvanni (mostly just to extend my gameplay) and a house mod. Then went on to begin playing Oblivion.

 

I must admit, I miss Morrowind- it was so much richer and had more depth to the character/storyline. So, I would like to play through Morrowind again, this time with a heavily modded game.

 

I am particularly interested in game-changing mods and custom races- Really anthing that will change my experience enough to keep me interested in another play-through. I am not an experienced modder- I just know the basics.

 

I know that I can search the files for mods with the most endorsements or downloads, but I also know that there are probably great mods out there- especially newer mods that haven't had a lot of downloads, so I'm looking for personal recommendations.

 

What are your favorite Morrowind Mods? What are some great mods that really change the game?

 

Thanks!

suzy

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Where to start, where to start...

 

Check out PlanetElderScrolls for mods made by Danae, Crankgorilla, and abot. Check here for all of Emma's mods, too, especially Thief Companion Constance. Tons of fun. My favorite companion for character.

 

JOG's Corner has his Havish and Haldenshore, two new cities with many services and a range of interesting quests. Haldenshore actually lets you "grow" a new Thieves Guild branch, bit by bit (and you don't need to be a thief to do it).

 

Texture replacers: Vurt, Darknut, Connary, Vality, Carnajo, Faylynn (great Vivec textures), Ghostnull. For starters.

 

Be sure to get MWSE, the Morrowind Script Extender. It's like OBSE in the sense that it extends the functionality of the game code so that many additional mods are possible.

 

RIse of the House Telvanni, and Uvrith's Legacy, both are made for Telvanni players. I recommend them highly.

 

PriateLord's Creatures X adds many new but lore-friendly creatures and creature versions to the game.

 

The LGNPC series. In general, the quality is very high, and they add a lot of quests and dialog to various small and medium-sized communities in the game. (Disclosure: I worked on the first two of these, several years ago.)

 

Get a Magicka Regen mod. TES Nexus has several. Find one you like. The fact that you can regen magicka without having to sleep or consume a potion is not only nicer for you, but nicer for your enemies, and makes for interesting gameplay. ;)

 

For quests: Beyond YsGramor, Lothavor's Legacy, Tusar, Vvardenfell Cooperation, Illuminated Order--that's in addition to the LGNPC, JOG's, Emma's, Telvanni, etc, mentioned above.

 

For weapons and similar: Adul's Arsenal and Arcane Armature, Cloak and Dagger, HELLUVA series, etc.

 

Jasmine, another companion, has only a very minor quest and slight dialog to contribute, but she's got code that allows her to attack your enemies and not wait for them to attack you, first. Very useful.

 

Julan has tons of dialog, many quests, and a lot of reactions to every place you go.

 

I'm missing plenty, and been brief, but I've got things to do at the moment. Hope that helps. Maybe will post more, later. :)

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Wow! Thanks! This is enough to keep me busy this weekend. :thumbsup:

I'll be looking all of these up- what a great list! I appreciate all of the new sites to look on also.

suzy

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Povuholo's Morrowind 2010 - try this list, it might be useful for you too.

 

Thanks for the list! I've gone through it and added several things I found there.

I am currently making my mod list, and coming up with more questions...

 

Where to start, where to start...

 

 

Texture replacers: Vurt, Darknut, Connary, Vality, Carnajo, Faylynn (great Vivec textures), Ghostnull. For starters.

 

 

The LGNPC series. In general, the quality is very high, and they add a lot of quests and dialog to various small and medium-sized communities in the game. (Disclosure: I worked on the first two of these, several years ago.)

 

 

I'm missing plenty, and been brief, but I've got things to do at the moment. Hope that helps. Maybe will post more, later. :)

 

Okay, I downloaded all of the LGNPC series, and the creatures mod, and all (I hope) utilities programs. I am still looking at weapons and armor. Do you have a preference in the ones you listed, or do you have them all?

 

I have a couple more questions- I have Vality texture replacers for Ascadian Isles and Bitter Coast. Will they conflict with or be overwritten by other landscape texture replacers?

 

I kind of have the same questions on better heads/bodies. I already have those, so if I add to them will what I have (BetterHeads 11, BetterBodies 2.2, and NewBeastBodies 3.3) will those mods be overwritten? I LIKE these and don't want them overwritten. Now I remember why I stopped modding Morrowind. I was afraid I would lose what I was happy withl :ohmy:

 

Sorry for all the questions- I just don't understand how modding works well enough to just go at it! :blink:

 

Thanks again for the great suggestions!!!

 

suzy

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Okay, I downloaded all of the LGNPC series, and the creatures mod, and all (I hope) utilities programs. I am still looking at weapons and armor. Do you have a preference in the ones you listed, or do you have them all?

 

I have my preferences, but they may not be yours. So I'm listing out the full series of particular texture/mesh creators here whose work is solid and whose style I enjoy. I usually tend to mix and match, too, so I'll use Faylynn's Vivec texture replacement, but Carnajo's in Balmora.

 

I have a couple more questions- I have Vality texture replacers for Ascadian Isles and Bitter Coast. Will they conflict with or be overwritten by other landscape texture replacers?

 

If they modify the same things, the last one added overwrites the ones before. But if Mod #1 modifies all of the Ascadian Isles and Mod #2 only modifies one feature in the Isles, then putting Mod #2 later means you'll keep the changes from Mod #1 except for the bit Mod #2 changes.

 

I kind of have the same questions on better heads/bodies. I already have those, so if I add to them will what I have (BetterHeads 11, BetterBodies 2.2, and NewBeastBodies 3.3) will those mods be overwritten? I LIKE these and don't want them overwritten. Now I remember why I stopped modding Morrowind. I was afraid I would lose what I was happy withl :ohmy:

 

Yes, if they modify the same thing. For example, if you have one mod that changes all faces, and then you add another mod that changes just Redguard faces, you'll keep all the changes from the first mod, except for the Redguard ones. It can get tough to keep track of these, I agree. :)

 

Let me throw in a few more suggested mods, if you don't mind, now that I have a bit more time:

 

Unique Jewelry and Accessories is up on TES Nexus: great looking, much more distinctive and varied jewelry for the game, and visible on characters, too.

 

Arcimaestro Antares' mods are very good, and you can find them here. I use his latest Scout Services, but his "Little Mods" package has some great tweaks, and his "Big Mod" gives higher ranking guild members privileges over the activities of lower ones. Makes climbing to the top of a guild worth a bit more.

 

Graphic Herbalism changes a plant to look like it's been "picked" when you remove an alchemical ingredient from one.

 

Cyrano's Traveling Merchants lets you meet an occasional traveling merchant as you wander around the roads. Many different ones, with different goods.

 

Byblos' Lights 300 is kind of fun. Makes the color of a candle's light reflect the color of the wax. You may want to tweak the light settings in your INI file to get it just the way you want, but it really can make alchemical shops and 6th House locations very atmospheric, in my opinion.

 

Good luck!

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I know lots but here is a few you should look at.

 

QOTW It is a new misc quest weekly. I am starting it up again for year two this August. But there are 20 done. The ones done made made by me and spectre_47.

 

MWE+MWE Blocking MWE helps do thing that cannot be done in Morrowind but MWE Blocking is what I use it for so I can press a key to block.

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Thanks guys- I am looking every one of these up! I will be up to 200 before I know it! :thumbsup:

 

I think I understand about the textures now. I think I'll plan out the order I plan to install and let you all critique it beforehand, if you will.

 

One more question: I am still iffy about the Creatures mod. It is recommended just about everywhere I look. However, I had Passive Healthy Wildlife installed when I played before because I didn't enjoy being attacked every time I went out for a stroll. That way, only the diseased animals attacked me. Is there a way I can add the creatures without increasing the frequency of being attacked by them? I know it's a good thing in the beginning- to help work on skills, but I found Cliff Racers to be so annoying. Should I skip the Creatures? Is there another mod that adds variety without increasing attacks by the local wildlife? ;)

 

Thanks again! This is an awesome way to pass a very HOT July 4th!

 

suzy

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Thanks guys- I am looking every one of these up! I will be up to 200 before I know it! :thumbsup:

 

Glad to help. :)

 

One more question: I am still iffy about the Creatures mod. It is recommended just about everywhere I look. However, I had Passive Healthy Wildlife installed when I played before because I didn't enjoy being attacked every time I went out for a stroll. That way, only the diseased animals attacked me. Is there a way I can add the creatures without increasing the frequency of being attacked by them?

 

I haven't seen anything like this, and I've been playing since the game came out (for what little that's worth). Basically, it's how the modder sets the creatures: whether the AI causes them to attack, attack only when attacked, run away, etc. These things can be adjusted, but I don't remember a mod that adjusts all new creatures to make them ignore the player.

 

There are a couple of ways around this. You could use the console whenever you wanted your character to become invulnerable, and use TGM to become invulnerable. Typing TGM a second time in the console will bring your character back to normal. Or you could add a mod that offers a good weapon, gift yourself via the console with the gold, and buy it. GBT3E has a nice little one called Snakebite that you can get here. It basically has a short duration combination of poison and paralysis. For low level players and attackers this works great, though I wouldn't try it against anything that has Reflect. ;)

 

But the Creatures mod also places its creatures in such a way that you don't get hit by level 20 monsters near Seyda Neen or Balmora.

 

I know it's a good thing in the beginning- to help work on skills, but I found Cliff Racers to be so annoying. Should I skip the Creatures? Is there another mod that adds variety without increasing attacks by the local wildlife? ;)

 

Well, Creatures doesn't increase their attacks. It just adds new ones in. So you won't actually find a lot more creatures, but you will find some replacements out there for greater variety.

 

If you dislike cliff racers, try the Cliff Racer Eraser mod. I can't claim to have used it, but others have.

 

And you've installed the Morrowind Code Patch, correct? Along with Wrye Mash. Two essential utilities. The first lets you tweak a lot of game content, and both prevent a number of really serious game corruption problems from arising. Just remembered these two. ;)

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Thanks guys- I am looking every one of these up! I will be up to 200 before I know it! :thumbsup:

 

Glad to help. :)

 

One more question: I am still iffy about the Creatures mod. It is recommended just about everywhere I look. However, I had Passive Healthy Wildlife installed when I played before because I didn't enjoy being attacked every time I went out for a stroll. That way, only the diseased animals attacked me. Is there a way I can add the creatures without increasing the frequency of being attacked by them?

 

I haven't seen anything like this, and I've been playing since the game came out (for what little that's worth). Basically, it's how the modder sets the creatures: whether the AI causes them to attack, attack only when attacked, run away, etc. These things can be adjusted, but I don't remember a mod that adjusts all new creatures to make them ignore the player.

 

There are a couple of ways around this. You could use the console whenever you wanted your character to become invulnerable, and use TGM to become invulnerable. Typing TGM a second time in the console will bring your character back to normal. Or you could add a mod that offers a good weapon, gift yourself via the console with the gold, and buy it. GBT3E has a nice little one called Snakebite that you can get here. It basically has a short duration combination of poison and paralysis. For low level players and attackers this works great, though I wouldn't try it against anything that has Reflect. ;)

 

But the Creatures mod also places its creatures in such a way that you don't get hit by level 20 monsters near Seyda Neen or Balmora.

 

I know it's a good thing in the beginning- to help work on skills, but I found Cliff Racers to be so annoying. Should I skip the Creatures? Is there another mod that adds variety without increasing attacks by the local wildlife? ;)

 

Well, Creatures doesn't increase their attacks. It just adds new ones in. So you won't actually find a lot more creatures, but you will find some replacements out there for greater variety.

 

If you dislike cliff racers, try the Cliff Racer Eraser mod. I can't claim to have used it, but others have.

 

And you've installed the Morrowind Code Patch, correct? Along with Wrye Mash. Two essential utilities. The first lets you tweak a lot of game content, and both prevent a number of really serious game corruption problems from arising. Just remembered these two. ;)

Okay I'm going to go ahead and put the creatures on. As long as they don't increase the frequency of attacks- I can deal with them. I am too curious to let them pass!

 

And as for utilities: I already had a question about that I was about to post. Here are the utilities I've already downloaded:

 

MLOX

TesTool

FPS Optimizer

Morrowind Code Patch

Morrowind Enhanced

Morrowind Graphics Extender

Morrowind Plugin Manager

MWSE

Wrye Mash

 

Do I really need all of these? On Oblivion I only use OBSE, OBMM, BOSS, and FPS Optimizer. I thought some of the ones I downloaded might be out of date. If so, please help me eliminate some! o_O

 

And thanks again for those latest suggestions! I added them ALL! :dance:

 

suzy

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