Lehcar Posted July 3, 2011 Share Posted July 3, 2011 It's just awful. All I did was make a very minor edit of the female Arena Raiment mesh, cutting off the bottom half of the cuirass piece and enlarging the pauldrons a bit, and now everything is all messed up. It all works fine and looks perfect in NifSkope, but in CS/game the pieces I edited are all messed up, one pauldron is floating up above the head and the cuirass is just totally all messed up... what did I do wrong? :( I use Blender, I'm posititve I used correct skeleton and assigned all pieces correctly to it, used the right verticies etc etc, and I used Growlf's rigging machine to copy the bone weight scripts over to the cuirass. Link to comment Share on other sites More sharing options...
Nadimos Posted July 3, 2011 Share Posted July 3, 2011 Im a noob at this, but maybe something in the export settings? Link to comment Share on other sites More sharing options...
Lehcar Posted July 3, 2011 Author Share Posted July 3, 2011 I don't think so, all settings are at default :( Link to comment Share on other sites More sharing options...
UnbetledJoker Posted July 3, 2011 Share Posted July 3, 2011 (edited) That still sounds like a skeleton problem. Try deleting the skeleton from the mesh you altered and importing it again. 1. delete the skeleton 2. select all ( press 'a' once or twice in Object mode ) everything will turn purple 3. File -> Import -> Nif.4. select the original armor mesh 5. select [ Import Skeleton Only + Parent Selected ] and [ Realign Bone Tail + Roll ] 6. click ok Now you should be ready to Export. Edited July 4, 2011 by UnbetledJoker Link to comment Share on other sites More sharing options...
Lehcar Posted July 4, 2011 Author Share Posted July 4, 2011 I tried that, it's still all messy in CS. :( Link to comment Share on other sites More sharing options...
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