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Mesh is bloken?! WHY?!?!


Lehcar

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It's just awful. All I did was make a very minor edit of the female Arena Raiment mesh, cutting off the bottom half of the cuirass piece and enlarging the pauldrons a bit, and now everything is all messed up. It all works fine and looks perfect in NifSkope, but in CS/game the pieces I edited are all messed up, one pauldron is floating up above the head and the cuirass is just totally all messed up... what did I do wrong? :(

 

I use Blender, I'm posititve I used correct skeleton and assigned all pieces correctly to it, used the right verticies etc etc, and I used Growlf's rigging machine to copy the bone weight scripts over to the cuirass.

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That still sounds like a skeleton problem. Try deleting the skeleton from the mesh you altered and importing it again.

 

1. delete the skeleton

2. select all ( press 'a' once or twice in Object mode ) everything will turn purple

3. File -> Import -> Nif.

4. select the original armor mesh

5. select [ Import Skeleton Only + Parent Selected ] and [ Realign Bone Tail + Roll ]

6. click ok

 

Now you should be ready to Export.

Edited by UnbetledJoker
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