Jump to content

Porting XCOM EU skelmeshes & animations to XCOM2 ?


LiQuiD911

Recommended Posts

Here's what I've gotten so far.

 

Damage particle effect:

http://i.imgur.com/yyX50uA.png

 

Explosion particle effect on death:

http://i.imgur.com/BfJcqRZ.png

 

I'm not sure what's going on with the animation though. For some reason, it's not playing. I tried renaming them to X2's AnimSequence from the Sectopod, but nothing.

 

No video yet until I can resolve the animation problem.

Edited by E3245
Link to comment
Share on other sites

Awesome work!

Ehm I did not have internet connection the last 3 days, sorry for disappearing. But I've made a buggy prototype of a Small Scout, I'll start another thread for that one :)

 

I guess there's some reverse engineering work to be done on Animation Trees. Could it be a bone name problem?

Link to comment
Share on other sites

The SHIV upk contains a baked AT_CombatChar tree with all the nodes and names, they can be observed with ueexporter and wastelandghost's UPK Utils (DeserializeAll.exe). I guess I'll have to reverse engineer it because it's not in the leftover assets.

I'd be soooo happy if Firaxis somehow "slipped" that file in the next update xD

 

edit: the process seems straightforward, I'll post a tutorial when I have something usable

 

edit2: darn, UPK Utils crashes during animtree deserialization, I'll talk with wastelandghost

Edited by LiQuiD911
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...