swinka6666 Posted April 23, 2016 Share Posted April 23, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
E3245 Posted April 23, 2016 Share Posted April 23, 2016 (edited) Here's what I've gotten so far. Damage particle effect:http://i.imgur.com/yyX50uA.png Explosion particle effect on death:http://i.imgur.com/BfJcqRZ.png I'm not sure what's going on with the animation though. For some reason, it's not playing. I tried renaming them to X2's AnimSequence from the Sectopod, but nothing. No video yet until I can resolve the animation problem. Edited April 23, 2016 by E3245 Link to comment Share on other sites More sharing options...
swinka6666 Posted April 23, 2016 Share Posted April 23, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
swinka6666 Posted April 23, 2016 Share Posted April 23, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
swinka6666 Posted April 24, 2016 Share Posted April 24, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Kregano Posted April 24, 2016 Share Posted April 24, 2016 My videos of this show-case became quite popular:http://i.imgur.com/x9mgUvp.jpg Now what?That might be because I posted embeds of them in an XCOM general thread on a big forum, and those people are hyped for SHIVs. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 24, 2016 Share Posted April 24, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
LiQuiD911 Posted April 26, 2016 Author Share Posted April 26, 2016 Awesome work!Ehm I did not have internet connection the last 3 days, sorry for disappearing. But I've made a buggy prototype of a Small Scout, I'll start another thread for that one :) I guess there's some reverse engineering work to be done on Animation Trees. Could it be a bone name problem? Link to comment Share on other sites More sharing options...
swinka6666 Posted April 26, 2016 Share Posted April 26, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
LiQuiD911 Posted April 27, 2016 Author Share Posted April 27, 2016 (edited) The SHIV upk contains a baked AT_CombatChar tree with all the nodes and names, they can be observed with ueexporter and wastelandghost's UPK Utils (DeserializeAll.exe). I guess I'll have to reverse engineer it because it's not in the leftover assets.I'd be soooo happy if Firaxis somehow "slipped" that file in the next update xD edit: the process seems straightforward, I'll post a tutorial when I have something usable edit2: darn, UPK Utils crashes during animtree deserialization, I'll talk with wastelandghost Edited April 27, 2016 by LiQuiD911 Link to comment Share on other sites More sharing options...
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