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Creating new workshop menus without conflict


mm137

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Since the keyword cap seems to have been fixed, I have been trying to update a mod no longer toneed SK, but I'm not sure what the best practice is for creating new menus. I want to to add a new menu, either to power (colored lights alongside vanilla lights) or lights (colored lights as a subcategory). What I can't figure out is how not to conflict with Homemaker and others that menus to the power and/or lights menus. I don't want to have to make a bunch of patches for different mods, and or force the user to create a manual merged patch, but if I don't either the additions from Homemaker et al or the additions from my mod will not show up, depending on load order. Am I missing something?

 

Looking at my load order with and without SK and the various patches, it still looks like with SK everything's working neatly, at the expense of having a bunch of patch esps. Without SK, there's all kinds of conflicts, between Homemaker and Snap n Build, between Homemaker and mine...

 

Maybe a bashed patch will resolve this, but what should I do in the meantime?

Edited by mm137
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A merged patch will solve that, but you will have to provide it for each mod you want, and for combos of it. There's a discussion about this and you can provide your input there.

 

http://forums.nexusmods.com/index.php?/topic/4023490-settlement-menus-and-patches/

Edited by Ethreon
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Scripting is your friend ;-)

 

You can add new keywords or formlists to another formlist with a script. No more conflicts and patches.

FormList property WorkshopMenuMain auto  
FormList property WorkshopMenuCustom auto  
  
Function someFunction()  
     WorkshopMenuMain.addForm(WorkshopMenuCustom)  
EndFunction  
Edited by DarthWayne
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Scripting is your friend ;-)

 

You can add new keywords or formlists to another formlist with a script. No more conflicts and patches.

FormList property WorkshopMenuMain auto  
FormList property WorkshopMenuCustom auto  
  
Function someFunction()  
     WorkshopMenuMain.addForm(WorkshopMenuCustom)  
EndFunction  

 

Hey. Care to post that on the link I shared? It'd be a good thing to know.

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