mm137 Posted April 19, 2016 Share Posted April 19, 2016 (edited) Since the keyword cap seems to have been fixed, I have been trying to update a mod no longer toneed SK, but I'm not sure what the best practice is for creating new menus. I want to to add a new menu, either to power (colored lights alongside vanilla lights) or lights (colored lights as a subcategory). What I can't figure out is how not to conflict with Homemaker and others that menus to the power and/or lights menus. I don't want to have to make a bunch of patches for different mods, and or force the user to create a manual merged patch, but if I don't either the additions from Homemaker et al or the additions from my mod will not show up, depending on load order. Am I missing something? Looking at my load order with and without SK and the various patches, it still looks like with SK everything's working neatly, at the expense of having a bunch of patch esps. Without SK, there's all kinds of conflicts, between Homemaker and Snap n Build, between Homemaker and mine... Maybe a bashed patch will resolve this, but what should I do in the meantime? Edited April 19, 2016 by mm137 Link to comment Share on other sites More sharing options...
Ethreon Posted April 20, 2016 Share Posted April 20, 2016 (edited) A merged patch will solve that, but you will have to provide it for each mod you want, and for combos of it. There's a discussion about this and you can provide your input there. http://forums.nexusmods.com/index.php?/topic/4023490-settlement-menus-and-patches/ Edited April 20, 2016 by Ethreon Link to comment Share on other sites More sharing options...
DarthWayne Posted April 20, 2016 Share Posted April 20, 2016 (edited) Scripting is your friend ;-) You can add new keywords or formlists to another formlist with a script. No more conflicts and patches. FormList property WorkshopMenuMain auto FormList property WorkshopMenuCustom auto Function someFunction() WorkshopMenuMain.addForm(WorkshopMenuCustom) EndFunction Edited April 20, 2016 by DarthWayne Link to comment Share on other sites More sharing options...
Ethreon Posted April 20, 2016 Share Posted April 20, 2016 Scripting is your friend ;-) You can add new keywords or formlists to another formlist with a script. No more conflicts and patches. FormList property WorkshopMenuMain auto FormList property WorkshopMenuCustom auto Function someFunction() WorkshopMenuMain.addForm(WorkshopMenuCustom) EndFunction Hey. Care to post that on the link I shared? It'd be a good thing to know. Link to comment Share on other sites More sharing options...
DarthWayne Posted April 20, 2016 Share Posted April 20, 2016 Just uploaded a template: http://www.nexusmods.com/fallout4/mods/12192/? Link to comment Share on other sites More sharing options...
mm137 Posted April 20, 2016 Author Share Posted April 20, 2016 Cool. I have zero experience scripting but I'll give it a shot. Thanks DW. Link to comment Share on other sites More sharing options...
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