Korodic Posted July 4, 2011 Share Posted July 4, 2011 Hey so I'm making a medical wing inside my mod. as any large area would have. And no medical wing is exempt from having people who suffer the daily misfourtunes of the wastes, such as crippled legs. Well, I don't feel like crippling them myself in game, as appealing as that sounds... so how can i pre-cripple those poor NPC's in the geck to make the medical wing feel more realistic? (I dont have access to my geck for a bit, but I was just wondering...) Link to comment Share on other sites More sharing options...
Mavkiel Posted July 4, 2011 Share Posted July 4, 2011 (edited) Scripting should be able to do it. something like http://geck.bethsoft.com/index.php/ForceActorValue and instead of using health you would be using LeftMobilityCondition for the left leg. Using that you ought to be able to cripple a npc Anyhow that would be my guess :P Edited July 4, 2011 by Mavkiel Link to comment Share on other sites More sharing options...
Korodic Posted July 4, 2011 Author Share Posted July 4, 2011 Scripting should be able to do it. something like http://geck.bethsoft.com/index.php/ForceActorValue and instead of using health you would be using LeftMobilityCondition for the left leg. Using that you ought to be able to cripple a npc Anyhow that would be my guess :PI suppose I could, but i dont wanna make a ton of the same script; so I'm going to have to figure out how to make it generic. I have no access to my geck yet. But I will eventually. Link to comment Share on other sites More sharing options...
rjhelms84 Posted July 5, 2011 Share Posted July 5, 2011 There's no other way, other than making a script, as there's no option for limb condition when you create a NPC, there's just a general health option. You can do it all in one script though, if you name each reference in your script that you want crippled. Should be a simple enough script. Link to comment Share on other sites More sharing options...
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