seekingthesun Posted April 19, 2016 Share Posted April 19, 2016 I want to learn how to structure things correctly for custom meshes. So I have been able to turn this DDS label https://drive.google.com/open?id=0BwCbW8O1AnqfaVJtLWNkeTZwYmMInto this BGSM https://drive.google.com/open?id=0BwCbW8O1AnqfYmVQNmJQOGF2VnMWhich is viewable as a nif in this file: https://drive.google.com/open?id=0BwCbW8O1AnqfWld5b1lPMEJJVTQThen I created a new wine bottle by copying the base one into a new entry. I then set the path to find the nif file as a nidentical path as an unpacked archive would be. But the game crashes as soon as it is rolled over in the inventory. What am I doing wrong? I've tried so many things. If someone could do it, i'd be very grateful because I could learn how to do it by reverse engineering it. Link to comment Share on other sites More sharing options...
Ethreon Posted April 19, 2016 Share Posted April 19, 2016 Can you try to replace all / with \ in your paths? Link to comment Share on other sites More sharing options...
seekingthesun Posted April 20, 2016 Author Share Posted April 20, 2016 I've tried that. I don't know. It's so complicated. Perhaps it wasn't bundled as a bgsm correctly ever. I don't get it. I should just be able to add my texture in place of the existing one. Link to comment Share on other sites More sharing options...
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