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Game crashing on start up


Lirlond

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Have the following load order, generated by BOSS, have the blood&mud files installed also.

 

 

Oblivion.esm

All Natural Base.esm

Open Cities Resources.esm

DA Run Fatigue.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Better Cities .esp

All Natural.esp

All Natural - SI.esp

Immersive Interiors.esp

Immersive Interiors - Lights Addon.esp

300_Combat Sounds.esp

All Natural - Real Lights.esp

WindowLightingSystem.esp

Book Jackets Oblivion.esp

ClocksOfCyrodiil.esp

ImprovedSigns.esp

RAEVWD New Sheoth.esp

moDem's City Life.esp

Crowded Cities 15.esp

Crowded Roads 15.esp

DropLitTorchOBSE.esp

Get Wet.esp

Adonnays Classical Weaponry.esp

Adonnays Elven Weaponry.esp

RealSwords - Argonian LO-NPC.esp

RealSwords - Argonian LO.esp

RealSwords - Khajiit LO-NPC v1.3.esp

RealSwords - Khajiit LO v1.3.esp

RealSwords - Orc LO v1.0.esp

RealSwords - Orc LO-NPC v1.0.esp

RealSwords - Redguard LO-NPC.esp

RealSwords - Redguard LO.esp

Cyrodiil transportation network 1.3.esp

300 Regal Imperial City 2.esp

Jagnot- Imperial City Library V1.3.esp

LetThePeopleDrink.esp

za_bankmod.esp

Open Cities New Sheoth.esp

Open Cities Outer Districts.esp

Open Cities Reborn.esp

Visually Realistic Lava.esp

Exterior Actors Have Torches 1.3 CT.esp

HelmetFOV.esp

ImmersiveHealthIndication.esp

moremerchantmoneyv1.1.esp

P1DkeyChain.esp

PersuasionOverhaul.esp

RealisticFatigue.esp

More Capacity Encumbrance with Fatigue.esp

DA Fatigued Running.esp

DA ReducedBackwardsRunningSpeed.esp

DA Sprint.esp

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

DRSplatter.esp

Kobu's Character Advancement System.esp

ElaborateEyes.esp

[GFX]_Initial_Glow-all.esp

DeadlyReflex 6 - Combat Moves.esp

All Natural - Indoor Weather Filter For Mods.esp

 

It's been a while since I installed and played, but other than updating deadly reflexes and obse I haven't changed my mod list, and it used to work!

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I have no idea if this is the problem,but....i notice you have open cities.

I have found a lot of issues with BOSS and B.C lately,to the point where i have to have B.C loaded absolutely last now,or it wont work properly and causes crashes.

 

So i disable B.C run BOSS and then stick it back in last......seems to work.

 

As i say, may not be your problem,but thought i would suggest it.

 

HTH.

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Pretty sure I'm missing a bashed patch there. You'll need Wrye Bash to get All Natural to work. And probably get a lot of your other mods running better in the process. Make sure you read the readme of All Natural and follow the install instructions carefully. Right now, the indoor weather plugin is being loaded and missing masters which will surely cause CTD's during startup. Instead it needs to be imported into the bashed patch and it will ignore those missing files and only use what you have.
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I was using Wrye Bash, but had forgotton to rebuild my bashed patch. Whoops.

 

Edit: Hrm, got it loaded, but when I tried to change the graphical settings it crashed.

Edited by Lirlond
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For those it may help, MarkInMKUK gave me permission to repost his bashed patched detailed guide:

OK, so, we will assume that you have a correct Python install, and have installed Wrye Bash, and BOSS as well. There SHOULD be a shortcut labelled "Wrye Bash Launcher" on your desktop if all went well. Double-click it as you would any other desktop shortcut, and Wrye Bash will pop up a small window while starting, then its main window.

 

At the top of the Wrye Bash window is a series of tabs labelled "Installers", "Mods", "Saves", etc. Make sure the one labelled "Mods" is selected - the others can be ignored for the moment.

 

Next, look right at the bottom of the window. You should see a series of icons, including a pale green and pale pink aquare, and the familiar Oblivion icon. Depending which other Oblivion-related programs you also have installed, you may see icons for paint.NET, Blender, Bink Video utilities, and plenty of programs which I also don't have installed. The one to look for is the word "Boss" in black lettering.

 

If you have both of those, you are well on your way to building a "Bashed Patch". Next - a little bit of setting up...

 

Firstly the second column on the screen currently shows something like "Lo...". In the same way you would if using a spreadsheet, hover your mouse next to that label until you find the vertical bar separating it from the next column (labelled "R"). Click and drag that to the right, until the header says "Load order". Once you can see that, release the mouse click, and then click ON the words "Load Order". The column below, and the associated mods, should organise themselves into numerical order, starting with "00" at the top, and increasing as you go down the column. With me so far?

 

Secondly, right-click anywhere on the bar with the "File" and "Load Order" labels in. A pop-up menu should appear. Remoce the tick from "Lock Times" if there is one, and make sure there are ticks in front of "BOSS disable lock times" and "Always update BOSS masterlist prior to running BOSS".

 

Now, click the BOSS icon at the bottom of the screen. There will be a small popup while the Masterlist updates, and BOSS runs, and then a window will open with the "Better Oblivion Sorting Software Log" in it. Read down it, and you should see familiar mod names, along with some arcane comments about "Bash tag suggestions". Check through the whole list for anything labelled "Error" or "Warning" - these need to be dealt with (or at the very least, understood) before trying to go further.

 

If you close the BOSS log and go back to the Wrye Bash window, you may well find that mods have changed order in the window. BOSS has used its Masterlist to determine what it thinks is the best load order, and adjusted the date and time stamps of the files so that they load in that order.

 

Now, left-click on ANY one of the mods, and press Ctrl+A to select all of the mods. They should all be highlighted. Right-click the highlight, and select "Mark Mergeable" from the Pop-up. After a few seconds, a window will pop up giving a list of the files that Wrye Bash believes can be merged, either partially or fully, into its Bashed Patch file. If they weren't alredy, you may now notice that the text has changed colour for some of the mod names, and the boxes to the left of the names may also have changed colour.

 

Scroll down towards the bottom of your mod list. Ideally right at the bottom, you should find a file marked "Bashed Patch, 0.esp". If this is not present, follow the instructions in the Wrye Bash readme to locate it and copy it (NOT move it) to the correct place, then re-run BOSS.

 

Once you have a Bashed Patch" file, the next stage is to USE it. Right-click the file, and select "Rebuild patch". Another popup will appear (unless you, for some reason, have no mergeable mods)...

 

"The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit."

 

There will then be a list of mod files, followed by

 

"Automatically deactivate those mods now?"

 

Click "Yes".

 

The next popup has DOZENS of options in the left-hand window. The one we are interested in this first time through is the second item on the list, "Merge Patches". Put a tick in the box next to it, and then tick all of the files which appear in the right-hand window by selecting the "Select all" button. Now click the button marked "Build Patch". A popup will tell you that the program is working, and give you a progress bar.

 

Once completed, another popup will tell you what it did, so just hit "OK". It will probably prompt you to "Activate the Bashed patch" - do so by clicking the box next to it, and a tick will appear. The ticks in some of the other boxes will have disappeared now, or been replaced with + or dot marks. This tells you what their new status is.

 

You may now close Wrye Bash, and run Oblivion, and the whole things SHOULD work just as before, but with less files active, so a smaller load list.

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