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NifSkope nif editing


Quaz30

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Can anyone help me? I modified the sedan model by adding a few things to the interior:

http://i.imgur.com/Fu5uSYy.jpg

But after I saved it as a nif and added as a craftable through FO4Edit what I got was this:

http://i.imgur.com/ioLqPIF.png

http://i.imgur.com/eIGaNis.png

http://i.imgur.com/o2c6Usn.png

And there is absolutely no collision on it.

What I did wrong? I'm new to NifSkope and this is my first attempt to do something in it.

Edited by Quaz30
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Your BSTrishapes are named wrong.

You have pasted them all OUTSIDE NiNode0, which means your nif is broken. When pasting a block from a nif to another, make sure you click at least ninode0 so it pasts inside the nif tree.

When copying a trishapes, give it a name (eg. if it's a box, call it Box01), then make sure the BSLightingShaderProperty gets assigned the material it had in the nif file you copied it from.

I fixed some of the more glaring issues, but I don't have time to fix each object you placed inside. Please find each nif you copied in, and name the BSTriShape according to the origin. Then make sure you assign the appropriate material to it, or it will be purple. Finally, collision will work now.

 

 

https://drive.google.com/file/d/0BxCgsWLbqftYdUdWdkswOFhuYjQ/view?usp=sharing

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