bunnytrain Posted April 24, 2016 Share Posted April 24, 2016 I've been mostly quiet because I've been at the grindstone on this mod: https://github.com/andrewgu/ModConfigMenu We're reeeeeaaaaaally close to releasing, but since it's a mod for other modders to use, I still need to write documentation and stuff. Also Stardew Valley. Link to comment Share on other sites More sharing options...
abeclancy Posted April 25, 2016 Share Posted April 25, 2016 I tend to agree with the general consensus that the people who are modding are working on their mods when they can, but bigger ideas take bigger chunks of time to implement. And as this is the first set of major mods coming up, I'm sure people are dealing with bugs and "peculiarities" with the vanilla codebase that take some time getting used to or solving once. As an example of bunnytrain's MCM mod that was just mentioned, I've been following that development closely and plan on using it to present an options menu to the user, but there's some issues with the vanilla codebase that causes some bugs, even if it's something as simple as the main-menu soldier clipping in front of the options menu if they wield the Cannon or Sniper weapons. I myself am continuously working on making two mods, one a replacement mission type for Protect Device missions, and one a highlander mod to make the first mod possible due to some native classes that I need to override in order to accomplish what I want to accomplish (changing some of the level generation algorithms and such). And as I play with my mod, I keep finding things that I want to add in, so I just keep on modding. Even still, there are some issues that I have yet to solve, for instance for some reason it seems like my events are being removed from the event manager even though bPersistent=True. Perhaps people who are currently in the middle of a project should post their project and status? I actually don't particularly like these types of threads because they are hard to follow a week or a month down the line, unless someone can organize it over time or suggest a way of doing so more easily. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 26, 2016 Share Posted April 26, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Deleted32045420User Posted April 26, 2016 Share Posted April 26, 2016 I tend to agree with the general consensus that the people who are modding are working on their mods when they can, but bigger ideas take bigger chunks of time to implement. And as this is the first set of major mods coming up, I'm sure people are dealing with bugs and "peculiarities" with the vanilla codebase that take some time getting used to or solving once. As an example of bunnytrain's MCM mod that was just mentioned, I've been following that development closely and plan on using it to present an options menu to the user, but there's some issues with the vanilla codebase that causes some bugs, even if it's something as simple as the main-menu soldier clipping in front of the options menu if they wield the Cannon or Sniper weapons. I myself am continuously working on making two mods, one a replacement mission type for Protect Device missions, and one a highlander mod to make the first mod possible due to some native classes that I need to override in order to accomplish what I want to accomplish (changing some of the level generation algorithms and such). And as I play with my mod, I keep finding things that I want to add in, so I just keep on modding. Even still, there are some issues that I have yet to solve, for instance for some reason it seems like my events are being removed from the event manager even though bPersistent=True. Perhaps people who are currently in the middle of a project should post their project and status? I actually don't particularly like these types of threads because they are hard to follow a week or a month down the line, unless someone can organize it over time or suggest a way of doing so more easily.I'd love to know what the community is working on, so I suggest a thread which is like "what am I doing right now?" Thread, I'll start: I'm working on a mod I call quantum, it'll add a new psi like class for very late game and possibly weapons for the squad that get a boost from either psi offense or qunantum stats present throughout the squad. Link to comment Share on other sites More sharing options...
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