Jump to content

Lack of new mods and update


Oswaldo192

Recommended Posts

Absolutely agreed on the tagging. Both on Steam and here. Just terrible.

 

Less agreed on how complicated the SDK is. I think it's actually really nice considering the amount of stuff that's possible with it. Imo Firaxis also made a good job of preparing enough basic functions we can just throw parameters at. The amount of stuff that is possible just with ini editing is great and i think Firaxis doesn't get enough credit for that.

Link to comment
Share on other sites

Absolutely.. that SDK is a clear win-win device, AFAIC. Pretty much anything has been covered in the various UC scripts while the overall structure is certainly accessible to anyone having minimal "programming" skills.

Yet, that might all seem intimidating to the amateur crowds as it involves a better grasp over code logic and other issues with functions, components, arrays, etc.

 

There's a truth nobody can deny though... when people have the proper intellect (and the willingness), anything is possible when that cool Firaxis workbench & toolset are given wisely oriented thoughts.

 

Our imaginations are just a rational limit, only! ;)

Link to comment
Share on other sites

There's a truth nobody can deny though... when people have the proper intellect (and the willingness), anything is possible when that cool Firaxis workbench & toolset are given wisely oriented thoughts.

I would say that having a complete breakdown of the various functions and variables is just as crucial. If this thread breaking down all the stuff that goes into abilities was around when I first started modding, I would've had a lot less trouble: http://forums.nexusmods.com/index.php?/topic/3973370-x2abilitytemplate-almost-full-content-for-a-better-use/

Link to comment
Share on other sites

Well, if anything -- that linked rundown of the essentials proves that "documenting" such a complex code along with many of its core mechanics is a daunting task.

Unreal engine does its best to provide good-fair online details.. but nothing is really (or directly) related to our own XCom2 instruction sets. It's our responsability to dig for and interpret whatever Firaxis coders gave us in the form of source files & SDK gimmicks & code commentary.

 

As is the case for many other games, btw. Developpers are better off making solid products than becoming "teachers" for the populous at large, AFAIC. Modding is (almost) exclusive to geeks -- as a result of these conditions. Knowledge is king in the castle (or labyrinth) of ANY ideas.

Edited by Zyxpsilon
Link to comment
Share on other sites

One thing what might help out could be some kind of common modders Highlander mod which aims to open as much as possible from the non overridable scripts and features to be more easily modded without overriding and so on, to easily allow people to mod as much as possible.

 

Simple one line change in a core code can turn into a very complicated workaround if you don't know what you're doing. Well, maybe it's just me. :)

 

In anycase, I have no doubt there will be some bigger mods coming in at some point. There is no easier way to start building your own XCOM like game than with a mod here since the complete overhaul will allow you to change pretty much everything. There is plenty of examples where open platform like this can easily lead into a completely new game released by fans.

 

All it takes is time and will. :)

Link to comment
Share on other sites

 

Well, supposedly there'll be a new hook to easily override base game content once the Alien Hunters DLC arrives, so that should make things a lot easier on everyone.

really where have you heard that from? any new details on the way it's gonna work?

 

Reddit conversation with a developer:

 

There will be a hook in a future patch for X2DownloadableContentInfo that is an explicit place to modify base game templates at game startup.

 

Since the major patches seem to coincide with DLC releases, that's probably when it's going to appear.

Link to comment
Share on other sites

I agree that will be an improvement, but I don't think it will revolutionize anything. Lots of mods change templates already, either with a screenlistener or the ambient narrative hook. I do agree that if properly made, one highlander mod could add a whole ton of hooks, and could serve as a platform for more mods. Although that has been discussed, I don't hear of any active work on that. This platform level work might not be that rewarding, since it just makes "easier" things that are already "possible".

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...