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No stutter for several hours and then bam


dethtoll

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Running a moderately heavily modded game and ran the game flawlessly for several hours. Somewhere along the line -- hour 80 or so -- the game started having some pretty bad stutter. It only started once I came back from Point Lookout, but now it's pretty irritating. Operation Anchorage also tended to freeze frequently. At one point it got so bad that I restarted the PC and it was fine for a single brief session, and now it's back again. I have the stutter remover and crash fixes installed.

 

It's worse outside, but interiors aren't immune to it.

Load order:

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Detect Traps.esm
Advanced Recon Tech.esm
iHUD.esm
Enhanced Weather - Rain and Snow.esm
Project Beauty.esm
RH_IRONSIGHTS.esm
Xepha's Dynamic Weather.esm
FO3 Wanderers Edition - Alternate Travel.esp
DarNifiedUIF3.esp
FO3 Wanderers Edition - Main File.esp
Advanced Recon Tech - Detect Traps.esp
Detect Traps - DLC.esp
Detect Traps - Perk.esp
MetroCars.esp
WeaponModKits.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Broken Steel.esp
Realistic Interior Lighting.esp
Laurens_Bathroom_poetry_V1.esp
Xepha's Dynamic Weather - Main + DLC Merged.esp
Refurbish [PL].esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
RH_FWE_Bridge.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Advanced Recon Gear.esp
Detect Traps - The Traponator 4000.esp
Advanced Recon Tech FWE.esp
Advanced Recon Tech.esp
Flashlight-LOS.esp
Confessor Cromwell has a Break_EV.esp
Tenpenny Tower Alternate Endings.esp
CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
Kentbury Way.esp
CanterburyCommonsInteriors.esp
Refurbish [TP].esp
AutoGates.esp
Refurbish [MZ].esp
BrokenSteelNerf.esp
LookoutRadio.esp
MTCBigTownRobotFix.esp
megalight.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Sandstorms.esp
Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
Flora Overhaul.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3 Wanderers Edition - Project Beauty.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
Conelrad 640-1240.esp
GNR Enhanced.esp
Refurbish [bS].esp
DelayAnchorage.esp
AnchorageStartCondition.esp
PointLookout_lesstraveltime-3to5days.esp
Bashed Patch, 0.esp

Edited by dethtoll
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Your FO3 Wanderer's Edition plugins are not in the correct order. You don't need two FO3 Wanderers Edition-Project Beauty patches.

 

Your WeaponModKits plugins are not in the correct order.

 

Compatibility patches should load after the last mod that is being patched.

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The two FWE/PB patches are separate. One is the primary plugin, the other is because I'm using FWE's Followers Enhanced plugin and requires the primary plugin.

 

Not sure how to sort the order here. Mod Organizer/LOOT handled it for me.

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The two FWE/PB patches are separate. One is the primary plugin, the other is because I'm using FWE's Followers Enhanced plugin and requires the primary plugin.

 

Not sure how to sort the order here. Mod Organizer/LOOT handled it for me.

Go to the FO3 Wanderer's Edition mod page or any of the other large overhaul mod pages, and find the sample load orders the authors have provided.. You will find instructions on how to organize the plugins.

 

LOOT does not sort Fallout 3 plugins correctly.

Edited by M48A5
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