KiCHo666 Posted April 21, 2016 Share Posted April 21, 2016 Hello!It goes like this:I have PN and AWOP and I'd like to use a mod that rebalances AWOP NPC health values so it goes better with PN.The problem is, if I load that patch after AWOP-NVR3 patch, I'll lose changes Redesigned 3 did to NPCs and vice versa.So my question is, is there a script or some other way to replace only base health values from one esp with base health values from another esp?I did it once manually, but that's a tedious work! Link to comment Share on other sites More sharing options...
dubiousintent Posted April 21, 2016 Share Posted April 21, 2016 Sounds like you need a "custom override" file. Billy1969 explained it to me here. -Dubious- Link to comment Share on other sites More sharing options...
KiCHo666 Posted April 22, 2016 Author Share Posted April 22, 2016 Hm, if I'm getting this correctly, I should add bash tag Actor.Value (or something like that) to PN rebalance patch, so it only replaces the stats and not anything else?Am I getting it correctly? Link to comment Share on other sites More sharing options...
dubiousintent Posted April 22, 2016 Share Posted April 22, 2016 (edited) Not quite because the other changes of PN Rebalance will be incorporated as well. So "and nothing else" is wrong. The BP resolves all conflicting records; not just those with Bash Tags. Bash Tags are used to determine which mod "higher" (i.e. earlier, lower numbered) in the Load Order are to win over later (lower, higher numbered) ones that normally would be the winner (as you figured out). What tag you use depends upon what you want to win, so in your case you want "Actors.Stats" on PN Rebalance. (The tags and what they affect are in the Wrye Bash/Flash "Advanced Readme" document. Note a tag is "all inclusive" of the listed affected stats in a conflicting mod's records. You can't use it to just get Health.) You do need to check the resulting BP to be sure you are getting the desired result, as more than one mod may have that tag. It's just that in the case of other "not Bash Tagged" conflicts, the later loading (lower, higher numbered) mods' records win as usual. But the "Actors.Stats" of Rebalance will still win if there are no other conflicts with the same Bash Tag. In the situation where more than one mod has the same Bash Tag or you don't want all of it's changes, you can use an "override patch" file to force the exact desired result on a record by record basis (i.e. just Health) by loading it after the BP if changing the position of the mod in the LO is not practical. -Dubious- Edited April 22, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
KiCHo666 Posted April 23, 2016 Author Share Posted April 23, 2016 Ok, I think I'm getting it now.I'll play with Bash tags some more until I get it right.Thanks! :) Link to comment Share on other sites More sharing options...
drithius Posted April 23, 2016 Share Posted April 23, 2016 (edited) What I often do is create separate patches via WryeFlash by tailoring Bash to only the two respective mods. I then rename the Bashed Patch esp and save it for later, eventually merging it using WryeFlash's merge feature if I ever need it again. In your case, load the AWOP-Rebalance patch before NVR3, add the actor.stats tag to it, and import actor values. Voila, everything but AWOP [vanilla] stats will be in the patch because AWOP-NVR3 had a later load order. Edited April 23, 2016 by drithius Link to comment Share on other sites More sharing options...
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