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Static shadows on buildings, objects etc.


Bottletopman

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Your character has a shadow, the people of the Mojave have shadows, but nooo, the buildings that are standing don't have shadows. Not even miscellaneous items have shadows! Come on Bethesda, the Source engine could make the desert look a lot better!
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Your character has a shadow, the people of the Mojave have shadows, but nooo, the buildings that are standing don't have shadows. Not even miscellaneous items have shadows! Come on Bethesda, the Source engine could make the desert look a lot better!

in geck, you have an option for lights saying "casts shadow", didn't really try that out yet, but maybe this would do the trick.

plus, on most statics, you can set if they cast shadows or not. so i think maybe it's just disabled for performance reasons by default

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Your idea is very good , but i totally agree with NorthWolf , i think that would steal WAAAY too much of your graphic card ram, so it would be usable only with cards over 1gb ram IMHO...
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you know having a pair of "Hiroshima Lovers" on the side of a building as something that can be examined would kinda be morbid/cool. (depending on how detailed we wish to make the immortalized shilowettes...

what exactly are "hiroshima lovers"...? like a burnt in silhouette of a couple, or what...?

if you post a fitting silhouette (and where you want it and what should happen on examination), i guess i could do that...

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the Hiroshima Lovers refers to ashes perminatly impacted onto the surface of the buildig by the heat and overpressure.

ah yes, not exactly what i thought (which was everything burned except where they were standing, leaving a brighter lover-shaped spot) but quite.

well, like i said, send an image file (jpeg or whatever) with a fitting silhouette and i'll do it. :-)

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yeah FNV doesn't run on the source engine, it runs on gamebryo.

 

and source can't do completely open world spaces. it would take too much.

 

Hmm...well, maybe just set it so shadows draw within a customisable view distance...

 

On a side note, is there any way to get rid of the fade on the right side of the HUD compass?

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