DDProductions83 Posted April 22, 2016 Share Posted April 22, 2016 Woooooooooooooooooooooooooooo All the baselines are kinda set now to have fun with bad guy types and s#*! Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 22, 2016 Share Posted April 22, 2016 Awesome, this looks like a lot of fun. I don't normally play other Turret Defense games, but I want to give this one a try. Link to comment Share on other sites More sharing options...
lumenate88 Posted April 22, 2016 Share Posted April 22, 2016 looks like it'd be more fun if there was a LAN'd multi-player version but that's probably 100+ hours more of coding and scripting. still though looks like something i could mess around with other then going to yet another settlement that Preston has sent me to. Link to comment Share on other sites More sharing options...
roamwild Posted April 22, 2016 Share Posted April 22, 2016 Can't believe I didn't see this coming. Haven't been playing the game for some time, or lurking around the Forums much: this video is my first glimpse of the project. Great idea, looks like a great start to the execution too. Your phraseology cracks me up: "We're also gonna test the anti-kill-each-other mechanic..."Work like yours is gonna ensure that, just like with Skyrim, I will never approach completion of the vanilla main story. Cheers! Link to comment Share on other sites More sharing options...
1Shep8ardov Posted April 22, 2016 Share Posted April 22, 2016 Holy s#*!, now I will not need an any warcraft 3 to feel the power of TD mode! Link to comment Share on other sites More sharing options...
DDProductions83 Posted April 22, 2016 Author Share Posted April 22, 2016 Can't believe I didn't see this coming. Haven't been playing the game for some time, or lurking around the Forums much: this video is my first glimpse of the project. Great idea, looks like a great start to the execution too. Your phraseology cracks me up: "We're also gonna test the anti-kill-each-other mechanic..." Work like yours is gonna ensure that, just like with Skyrim, I will never approach completion of the vanilla main story. Cheers! Lol I've only been working on it since teusday I think :P But had it in mind for a few months at the least Link to comment Share on other sites More sharing options...
seekingthesun Posted April 22, 2016 Share Posted April 22, 2016 (edited) I'd totes be willing to test it : )P.S. I've been struggling to get magically effects to successfully apply to projectiles. How did you get the slow effect to apply to those orbs? Edited April 22, 2016 by seekingthesun Link to comment Share on other sites More sharing options...
DDProductions83 Posted April 23, 2016 Author Share Posted April 23, 2016 I'd totes be willing to test it : ) P.S. I've been struggling to get magically effects to successfully apply to projectiles. How did you get the slow effect to apply to those orbs? Magic HUE HUE conal trigger box applied on translate complete and moved to relative position so size=orb then on enter the cone fires a instantaneous projectile that has the effect applied to them IE the orb isn't so much a slow field as a detection radius to apply a slow effect Link to comment Share on other sites More sharing options...
seekingthesun Posted April 23, 2016 Share Posted April 23, 2016 Now are you doing that all in papyrus scripts or have you set the projectile properties themselves in fo4edit? Link to comment Share on other sites More sharing options...
DDProductions83 Posted April 25, 2016 Author Share Posted April 25, 2016 Both Link to comment Share on other sites More sharing options...
Recommended Posts