lanceuppercut47 Posted July 6, 2011 Share Posted July 6, 2011 previously i had tried "Enhanced Weather - Rain and Snow" which crashed to desktop so removed it and went for "Dynamic wEather" which so far hasn't steered me wrong even though it still uses parts of enhanced weather to make the rain work. i notice that DW has sandstorm damage, any chance i can add the radiated rain from EW in there somehow? Link to comment Share on other sites More sharing options...
Xepha537 Posted July 6, 2011 Share Posted July 6, 2011 previously i had tried "Enhanced Weather - Rain and Snow" which crashed to desktop so removed it and went for "Dynamic wEather" which so far hasn't steered me wrong even though it still uses parts of enhanced weather to make the rain work. i notice that DW has sandstorm damage, any chance i can add the radiated rain from EW in there somehow? Sounds like you have the Enhanced Weather ESM installed, so you should be able to just drop Enhanced Weather - Radioactive Rain and Snow Plugin.esp in your load order - somewhere just above the Dynamic Weather esp's should work fine. ~Xeph' Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 6, 2011 Author Share Posted July 6, 2011 i think so, iirc the dynamic weather mod needs one of the EW esm's for DW's rain to work. i dont think i recall seeing a radioactive rain esp but i will have another look when i get home. Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 7, 2011 Author Share Posted July 7, 2011 adding the radioactive rain mod seems to make it crash to desktop when the weather changes, i had a save where it would crash at exactly the same point. took it out and its fine :( Link to comment Share on other sites More sharing options...
Xepha537 Posted July 8, 2011 Share Posted July 8, 2011 adding the radioactive rain mod seems to make it crash to desktop when the weather changes, i had a save where it would crash at exactly the same point. took it out and its fine :( Well, that doesn't sound right. Let's have a look at your load order. Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 9, 2011 Author Share Posted July 9, 2011 the ironsight patches had to go at the bottom else randomly a few guns wouldn't work, i do have "Enhanced Weather - Rain and Snow.esm" which is a pre-requisite for DW to work, i've just noticed i do get radioactive rain so this could be chalked down as being solved, maybe having the EW rain hotfix screwed things up, i dunno! [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Lings.esm[X] LingsDLC.esm[X] Inventory Access.esm[X] SimpleNeeds.esm[X] Mothership Crew.esm[X] EVE.esm[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm[X] RH_IRONSIGHTS.esm[X] Ambient Temperature.esm[X] DarNifiedUIF3.esp[X] Ambient Temperature HUD.esp[X] Automatic Weapon Realistic.esp[X] weapon_names.esp[X] Ambient Temperature - OA.esp[X] Stimpak Counter.esp[X] goat_perks.esp[X] harderbarter75.esp[X] RadiationEffects.esp[X] megalight.esp[X] Powered Chinese Stealth Armor.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMK-RH IronSights.esp[X] WMKAA12Shotgun.esp[X] Advanced Recon Range Finder.esp[X] MrSlackPants-NightVisionGogglesShades.esp[X] Powered Power Armor.esp[X] Realistic Weaponry V5.esp[X] PPA - Operation Anchorage.esp[X] PPA - Broken Steel.esp[X] PPA - The Pitt.esp[X] PPA - Mothership Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] WRWC - Classic Fallout.esp[X] corrected weights clutter.esp[ ] WRWC - Right Handed.esp[ ] RI_PrimaryNeeds_DUI_Plugin.esp[X] SimpleNeeds_DUI_Plugin.esp[ ] Fellout-pipboylight.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Rainbows.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp[ ] FelloutWithLightingOverhual-1.0.esp[X] LightingOverhaul-DOF-ONLY.esp[X] LightingOverhual-FULL-1.0.esp[X] LightingOverhual-InteriorONLY.esp[X] Realistic Interior Lighting.esp[X] SimpleNeedsAnchorage.esp[X] Stay Crippled in Combat.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - PL.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Night Eye Edition.esp[X] Xepha's Dynamic Weather - Anchorage (NEE).esp[X] Xepha's Dynamic Weather - Rain (NEE).esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[ ] RH_IronSights_PL_NewItems.esp Link to comment Share on other sites More sharing options...
Xepha537 Posted July 9, 2011 Share Posted July 9, 2011 ...[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm...[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Rainbows.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp...[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Rain.esp[X] Xepha's Dynamic Weather - Night Eye Edition.esp[X] Xepha's Dynamic Weather - Anchorage (NEE).esp[X] Xepha's Dynamic Weather - Rain (NEE).esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp... Well that's cool if you've got it working! :) Only thing I would recommend to change though, is the position of Xepha's Dynamic Weather - Rain.esp - it needs to be before the NEE version of it or you'll get darker nights at night when it rains (highlighted in bold, above). Everything else seems okay to me. :) ~Xeph' Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 9, 2011 Author Share Posted July 9, 2011 (edited) Well that's cool if you've got it working! :) Only thing I would recommend to change though, is the position of Xepha's Dynamic Weather - Rain.esp - it needs to be before the NEE version of it or you'll get darker nights at night when it rains (highlighted in bold, above). Everything else seems okay to me. :) ~Xeph'done, the load list was done by FOMM's auto sorted, its done me well so far.i've noticed that i get radiated by 1.0 at minimum with that load, if i install the rain hotfix (http://www.fallout3nexus.com/downloads/file.php?id=11723), it goes down to as low as 0.2 but there is a weird effect where it stops then restarts again. any idea where it should go? Edited July 9, 2011 by lanceuppercut47 Link to comment Share on other sites More sharing options...
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