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Xepha537

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  1. Curiouser and curiouser...
  2. LoL ! Sorry, I have no idea what's wrong with your game, but that's the funniest thing I've read all day! ;D
  3. Not really sure which url you talking about, but if you throw the link in here: http://www.urlvoid.com you'll get a report of whether it's clean or not. https://www.virustotal.com/en-gb/#url is also good for checking site safety.
  4. Dynamic Weather is designed to work with Enhanced Weather - Rain and Snow.esm This - Enhanced Weather - Rain and Snow in Fallout.esp - needs to gotten rid of. I doubt whether this has anything to do with crashes, though.
  5. Hmm... I may have fixed this since I last posted. Not sure exactly what I did, but I seem to remember unsubscribing and resubscribing to the threads I was watching - maybe unchecking and rechecking the options in My Settings/Notifications helped also. Maybe deleted nexus cookies? (Make sure log-in info is known before doing this).
  6. Err.. Same here. o/ No emails (daily digest) for subscribed threads, yet when I come to the forums I get a bunch of inline (popup) notifications, which are disabled... Something is broken...
  7. I think, after a few patches, even Skyboot turned out to be unnecessary and I don't really remember anything similar for Fallout 3. The only thing that springs to mind is Fallout Stutter Remover .
  8. It's really, really good (if a little short)! But I'm more interested in how you made it? What is that? Software/VSTi/your own personal orchestra?
  9. Can you just clarify what the name of your global is? You start referring to xxGreenGas, then towards the end of your post it is xxGreenFog? Also, in the code snippet you gave, you have "Set xGreenGas to 0". I've a feeling you just typoed, but just wanted to make sure you're not getting yourself needlessly confused. Which mod does this global originally come from? Because the other mod will have to be made dependent on it, so it can "see" the global. With Fo3edit, you would have to have copied (as override) this global variable to the other mod. By doing this, both mods are talking about the same global (same formID), and not two seperate ones (different formIDs) which is possibly what is happening and why the global isn't being set.
  10. You can get lightning flashes to work by playing with the Thunder/Lightning sliders and Lightning Color - http://geck.bethsoft.com/index.php/Weather#Precipitation_Tab But, they won't generate any sounds. You'd have to source some sounds and then drag them in to the sounds tab - http://geck.bethsoft.com/index.php/Weather#Sound_Tab I would analyze Enhanced Weather, or indeed Dynamic Weather - Rain, to see how it's done.
  11. Did this work around thing - Upload Plugin and Archive then Cancel. I have a mod with a script. So I had my esp. Now I've got a .bsa, but I've also got a .bsl - Is this also required when distributing a mod? And would you package it like so: data\mymod.esp data\mymod.bsa data\mymod.bsl ? This stuff used to be easy... :unsure:
  12. Even if I do upload anything to Steam Workshop (which I don't have a problem with) it'll most likely go up on Nexus first. Don't see any reason to abandon The Nexus; it has served me well. It's a bit like home. :thumbsup:
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