Lirlond Posted July 6, 2011 Share Posted July 6, 2011 Not sure if this is to do with a mod, wrye bash notes no errors or conflicts in my mods, no idea what's causing it. Load order: Oblivion.esmAll Natural Base.esmOpen Cities Resources.esmBetter Cities Resources.esmDA Run Fatigue.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espDLCShiveringIsles.espBetter Cities .espAll Natural.espAll Natural - SI.espImmersive Interiors.espImmersive Interiors - Lights Addon.espAll Natural - Real Lights.espWindowLightingSystem.espBook Jackets Oblivion.espClocksOfCyrodiil.espImprovedSigns.espRAEVWD New Sheoth.espmoDem's City Life.espCrowded Cities 15.espCrowded Roads 15.espDropLitTorchOBSE.espGet Wet.espAdonnays Classical Weaponry.espAdonnays Elven Weaponry.espRealSwords - Argonian LO-NPC.espRealSwords - Argonian LO.espRealSwords - Khajiit LO-NPC v1.3.espRealSwords - Khajiit LO v1.3.espRealSwords - Orc LO v1.0.espRealSwords - Orc LO-NPC v1.0.espRealSwords - Redguard LO-NPC.espRealSwords - Redguard LO.espTIE.espCyrodiil transportation network 1.3.esp00RBScribeSupplies Intensive.esp300 Regal Imperial City 2.espJagnot- Imperial City Library V1.3.espLetThePeopleDrink.espVaultsofCyrodiilBC.espza_bankmod.espOpen Cities New Sheoth.espOpen Cities Outer Districts.espOpen Cities Reborn.espBetter Cities - Open Cities Reborn.espExterior Actors Have Torches 1.3 CT.espHelmetFOV.espImmersiveHealthIndication.espP1DkeyChain.espPersuasionOverhaul.espRealisticFatigue.espMore Capacity Encumbrance with Fatigue.espDA Fatigued Running.espDA Sprint.espDeadly Reflex 6 - Timed Block with no damage or durability changes.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDRSplatter.espKobu's Character Advancement System.espElaborateEyes.espBetter Cities Full.espBetter Cities SKINGRAD.espBetter Cities BRAVIL.espBetter Cities ANVIL.espBetter Cities CHORROL.espBetter Cities CHEYDINHAL.espBetter Cities LEYAWIIN.espBetter Cities BRUMA.espBetter Cities IC Arboretum.espBetter Cities IC Arcane University.espBetter Cities IC Arena.espBetter Cities IC Elven Gardens.espBetter Cities IC Green Emperor Way.espBetter Cities IC Market.espBetter Cities IC Prison.espBetter Cities IC Talos Plaza.espBetter Cities IC Temple.espBetter Cities IC Waterfront.espBetter Imperial City.espBetter Cities - All Natural.espDeadlyReflex 6 - Combat Moves.espBashed Patch, 0.esp Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 6, 2011 Share Posted July 6, 2011 (edited) Narrow it down a bit please - which wooden doors, where, and under what conditions? Oh, and put the mod list in spoiler tags please. Edited July 6, 2011 by MarkInMKUK Link to comment Share on other sites More sharing options...
Lirlond Posted July 6, 2011 Author Share Posted July 6, 2011 Any door simply labelled as a "Wooden Door", other doors, such as "Wooden door to Cilnam residence" or "Wooden Door to Olive's Bakery" Work fine, I've tried in the IC, in Chorrol and in Bravum with the same results. Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 6, 2011 Share Posted July 6, 2011 Not all doors open - its possible they are ones with no destination attached. There are several dummy doors on the walls of the imperial city - some mods use those to add places. Check the RefID to see which mod adds them to the game. Link to comment Share on other sites More sharing options...
Lirlond Posted July 6, 2011 Author Share Posted July 6, 2011 But the Mage and fighter guild doors are "wooden doors", so I can't even get in those. Link to comment Share on other sites More sharing options...
Striker879 Posted July 6, 2011 Share Posted July 6, 2011 (edited) You could be suffering from the "A-Bomb" bug (animation problems after a certain number of hours of game play). Loading doors won't be affected, but any animated doors or gates will be. It will also be noticeable looking at lit torches and magic effects. If you use Wrye Bash it has an animation fixer utility included or you can download Oblivion Animation Fixer. It's what I use. Run it whenever you start noticing A-Bomb related problems. Edited July 6, 2011 by Striker879 Link to comment Share on other sites More sharing options...
Lirlond Posted July 6, 2011 Author Share Posted July 6, 2011 I tried running the OAF and it didn't help any, and when I clipped into the mages guild in Chorrol it was empty inside anyway. Link to comment Share on other sites More sharing options...
DarkForther Posted December 23, 2013 Share Posted December 23, 2013 He is speaking of the load doors into interior cells. I have a reason as to why they are not opening. It is the open cities mod. all the doors you are trying to access are located where the vanilla game put them, the interior world-spaces that still contain the original city. I have the reason but not the time to create a fix that should not have to be created. if you know of a fix please post a reply. I will only be to happy to do the same. Link to comment Share on other sites More sharing options...
TheRealSamChaney Posted June 8, 2018 Share Posted June 8, 2018 Sorry for the necromancy here, but just in case anyone finds this thread in the future,I had this same issue, and it was indeed caused by Better Cities. Try using better cities closed instead of open. Link to comment Share on other sites More sharing options...
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