Lucius_Dei Posted July 7, 2011 Author Share Posted July 7, 2011 (edited) Yup. I just dunno how to use it... :confused: Edited July 7, 2011 by Lucius_Dei Link to comment Share on other sites More sharing options...
Hickory Posted July 7, 2011 Share Posted July 7, 2011 Ok, close OBMM -- do not skip that step -- and fire up Wrye Bash. Right click on the 'File' tab at the top and select 'Sort by >> Load Order. Now find HentaiMania.esp and confirm that the load order tallies with what OBMM has been giving you (68) and that Wrye Bash shows it active (checked). If it does, and it is active, then you may have a corrupt plugin (edited?) If it is different, that is your problem. Link to comment Share on other sites More sharing options...
Lucius_Dei Posted July 7, 2011 Author Share Posted July 7, 2011 Ok, close OBMM -- do not skip that step -- and fire up Wrye Bash. Right click on the 'File' tab at the top and select 'Sort by >> Load Order. Now find HentaiMania.esp and confirm that the load order tallies with what OBMM has been giving you (68) and that Wrye Bash shows it active (checked). If it does, and it is active, then you may have a corrupt plugin (edited?) If it is different, that is your problem.I will, but its active. That wasn't the problem. I will check the load order, if it doesn't work, well, to reinstall. I just wonder why is not working (The ID's). Link to comment Share on other sites More sharing options...
fg109 Posted July 7, 2011 Share Posted July 7, 2011 It's unlikely, but maybe you have a mod further down your load order that removed that item? Link to comment Share on other sites More sharing options...
Lucius_Dei Posted July 7, 2011 Author Share Posted July 7, 2011 Moved it to 02 place in load order... No effect. Reinstalled altogether... No effect... Is there a way to block the additem command maybe? I know those Koreans and Chinese take modding waaaaaaaaaayyyyy too seriously... :confused: Link to comment Share on other sites More sharing options...
Hickory Posted July 7, 2011 Share Posted July 7, 2011 Blocking the additem is irrelevant. The fact is you have a mod with a base ID that is not being recognised. That means that something is wrong in your installation or mod list. It's there in the CS, it's there in TES4Edit (my computer) so it should be there in-game. I don't use HGEC so I can't test it for you, game-wise. You say you placed it 02 in the load order. Try placing it absolute last, even after Bashed Patch, if you have one. If it's active, and last, it should be in the game -- last mod is winner in conflicts, though this should not be a conflict, as it's a unique item. Link to comment Share on other sites More sharing options...
Lucius_Dei Posted July 7, 2011 Author Share Posted July 7, 2011 Blocking the additem is irrelevant. The fact is you have a mod with a base ID that is not being recognised. That means that something is wrong in your installation or mod list. It's there in the CS, it's there in TES4Edit (my computer) so it should be there in-game. I don't use HGEC so I can't test it for you, game-wise. You say you placed it 02 in the load order. Try placing it absolute last, even after Bashed Patch, if you have one. If it's active, and last, it should be in the game -- last mod is winner in conflicts, though this should not be a conflict, as it's a unique item. I see Hickory I will try that. :confused: Someone told me that there's a mod that can take ID info from within the game. Something like a scroll or book, gah! I remember I saw that. Maybe I can check it out on the other saved game where I have that item. The new creepy discovery is that I CANNOT add ANY other armor from that mod... at all, not even the ones that I do posses and appear ingame... so... that's why I believed about the author blocked Link to comment Share on other sites More sharing options...
Hickory Posted July 7, 2011 Share Posted July 7, 2011 You are thinking of FormID Finder. But that will only help you identify what is in the game, even missing meshes. But if it is not in your game, and you cannot add it, FormID Finder will not help you. If the item is in game in another save file, and you can add it, then your current save game must be corrupt, and that's what is giving you grief. Link to comment Share on other sites More sharing options...
Lucius_Dei Posted July 7, 2011 Author Share Posted July 7, 2011 You are thinking of FormID Finder. But that will only help you identify what is in the game, even missing meshes. But if it is not in your game, and you cannot add it, FormID Finder will not help you. If the item is in game in another save file, and you can add it, then your current save game must be corrupt, and that's what is giving you grief. GOT IT Hickory and people. The form finder found out about it. It extrangely appears as 60 instead of 68... I mean wtf... somethings is wrong with the load order. I thought the mods that aren't activated weren't count but... who knows. Thanks to you Hickory and to fg109 and the rest of the people that have collaborated. :smile: Link to comment Share on other sites More sharing options...
Hickory Posted July 7, 2011 Share Posted July 7, 2011 You are thinking of FormID Finder. But that will only help you identify what is in the game, even missing meshes. But if it is not in your game, and you cannot add it, FormID Finder will not help you. If the item is in game in another save file, and you can add it, then your current save game must be corrupt, and that's what is giving you grief. GOT IT Hickory and people. The form finder found out about it. It extrangely appears as 60 instead of 68... I mean wtf... somethings is wrong with the load order. I thought the mods that aren't activated weren't count but... who knows. Thanks to you Hickory and to fg109 and the rest of the people that have collaborated. :smile: Excellent. That's correct, mods that are deactivated are not counted in the load order, so that must be where the discrepancy crept in. Anyway, all's well that ends well. :) Link to comment Share on other sites More sharing options...
Recommended Posts