JuJooGuppy Posted April 23, 2016 Share Posted April 23, 2016 (edited) EDIT: I think I actually found what I was looking for, didnt realize addon nodes can support more than just effects. Though, I wonder if the lights will trigger via power properly like the P-AttachLight does.. hmm. Edited April 23, 2016 by JuJooGuppy Link to comment Share on other sites More sharing options...
Ethreon Posted April 23, 2016 Share Posted April 23, 2016 http://www.nexusmods.com/fallout4/articles/127/? Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) God, I hate my memory some times. I actually talked to the guy bout this, I completely freakin forgot. My bad. Edited April 23, 2016 by JuJooGuppy Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 23, 2016 Author Share Posted April 23, 2016 For the record, it is completely possible to have not only multiple light nodes, but multiple triggered via power. Though, it is time consuming to add additional, its do-able. For a good reference point, the hanging fan light actually has 2 lights on it, so gives a good base code to learn / work with. Link to comment Share on other sites More sharing options...
Ethreon Posted April 23, 2016 Share Posted April 23, 2016 Yea.. I have a thing with 5 lights. Leaving aside the fact that I barely know how it all works, it would take way too long to be feasible for the moment. Later on maybe, and if you learn stuff you wanna share, feel free. We can always use it :) Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 23, 2016 Author Share Posted April 23, 2016 Well, once I figured out everything I had to do, it wasn't too bad.I don't know how feasible / if it currently works properly to manually add in the controller structure for lights turning off / on properly into a brand new mesh, so I stick to the tried and true of pasting my mesh into an original mesh, and then tweaking the code from there. Getting your own mesh bulbs to do the light on / off effect is actually pretty simple, I went through and fixed a fair bit of Homemakers lights and have custom ones as well (Including this guy, which is the one I wanted more lights for)http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/GutsyChandyPreview01_zps5zh63trv.jpg If you're looking to give it a go, I can try to help ya, and show you what it will take. Adding in another light (Actual light, not the bulb glow) isn't too bad. I may post an explanation regardless of whether you want it, just for future use, just gotta write it up. This guy is part of my Automatron Raider / Rust Devil workshop add-on, itll be coming in the next update to it (I need to make some adjustments still.) Link to comment Share on other sites More sharing options...
Ethreon Posted April 24, 2016 Share Posted April 24, 2016 I'm going to look at it as soon as I get the energy. I'd like to have lights that do more than just exist :) Link to comment Share on other sites More sharing options...
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