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Multiple light attachments on single nif?


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EDIT: I think I actually found what I was looking for, didnt realize addon nodes can support more than just effects. Though, I wonder if the lights will trigger via power properly like the P-AttachLight does.. hmm.

Edited by JuJooGuppy
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For the record, it is completely possible to have not only multiple light nodes, but multiple triggered via power. Though, it is time consuming to add additional, its do-able. For a good reference point, the hanging fan light actually has 2 lights on it, so gives a good base code to learn / work with.

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Yea.. I have a thing with 5 lights. Leaving aside the fact that I barely know how it all works, it would take way too long to be feasible for the moment. Later on maybe, and if you learn stuff you wanna share, feel free. We can always use it :)

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Well, once I figured out everything I had to do, it wasn't too bad.

I don't know how feasible / if it currently works properly to manually add in the controller structure for lights turning off / on properly into a brand new mesh, so I stick to the tried and true of pasting my mesh into an original mesh, and then tweaking the code from there. Getting your own mesh bulbs to do the light on / off effect is actually pretty simple, I went through and fixed a fair bit of Homemakers lights and have custom ones as well (Including this guy, which is the one I wanted more lights for)

http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/GutsyChandyPreview01_zps5zh63trv.jpg

 

If you're looking to give it a go, I can try to help ya, and show you what it will take. Adding in another light (Actual light, not the bulb glow) isn't too bad. I may post an explanation regardless of whether you want it, just for future use, just gotta write it up.

 

 

This guy is part of my Automatron Raider / Rust Devil workshop add-on, itll be coming in the next update to it (I need to make some adjustments still.)

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