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Mod issues (Unsure of how to pinpoint these)


Kelranox

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So, I've a few issues...and unfortunately, I'm unsure of which mod may be causing it. Below are the mods I have installed

 

Modular Beautiful Peopl 2ch-Edition

 

Xenius Race Compilation

 

Unofficial Oblivion Patch

 

Oscuros Oblivion Overhaul 133

 

OBMM

 

While creating my character, it turns out that many of the custom races won't show up, appearance wise. Those characters are:

 

Moon Elf

 

Night Elf

 

Night Walker

 

Vampire

 

Void Wanderer

 

Battlespire Dark Elf

 

Day Walker

 

Deep Elf

 

Drow

 

Dryad

 

Human

 

And for some reason, at the very beginning when the guards are arriving at the jail alongside the king, one of the guards doesn't have a body and instead...only has his head, arms and sword showing. So, any suggestions?

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OBMM is not a mod; that is not a helpful mod order list; you have incorrectly installed mods (the missing body means the game can't find the mesh for his armour). In OBMM go to Import Export and click 'View Load Order'. Copy everything and paste it here inside ["spoiler"]["/spoiler"] tags (without the quotes). I wouldn't mind putting money on Modular BP 2ch being at least part of the problem.
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Oscuro's_Oblivion_Overhaul.esm

Oblivion.esm

Beautiful People 2ch-Ed.esm

Unofficial Oblivion Patch.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

X.Races.Comp.esp

DLCShiveringIsles.esp

Knights.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

 

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That load order is totally wrong. Oblivion.esm absolutely must come first, or none of your other mods will function correctly. I suggest you use BOSS.and a Bashed Patch.
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Reason why Oblivion.esm must be the first thing in your load order. Oblivion.esm contains most of the assets that make the game work. It is what the mods modify. If a mod is loaded before Oblivion.esm, it can't modify what it is supposed to modify and it will either not work - it will not show in game at all. OR most likely crash the first time the game tries to use something from that mod, Oscuros mod makes a LOT of changes to the Oblivion.esm.

 

Note. Mods make NO permanent changes to the game. By doing it this way, any mod can be removed to get back to the original (vanilla) game. Mods work by being loaded into the game EVERY time the game is started. And never making changes to the original game.

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I reordered everything accordingly and I still get the same problems. I downloaded BOSS and used it, then I downloaded Wrye Bash and I clicked exe, then I was prompted to check the log file and I see this when looking at its contents:

 

 

Traceback (most recent call last):

File "Wrye Bash Launcher.pyw", line 31, in <module>

File "bash.pyo", line 311, in main

File "basher.pyo", line 15386, in InitLinks

File "basher.pyo", line 14297, in InitStatusBar

IndexError: tuple index out of range

Traceback (most recent call last):

File "Wrye Bash Launcher.pyw", line 31, in <module>

File "bash.pyo", line 311, in main

File "basher.pyo", line 15386, in InitLinks

File "basher.pyo", line 14297, in InitStatusBar

IndexError: tuple index out of range

Traceback (most recent call last):

File "Wrye Bash Launcher.pyw", line 31, in <module>

File "bash.pyo", line 311, in main

File "basher.pyo", line 15386, in InitLinks

File "basher.pyo", line 14297, in InitStatusBar

IndexError: tuple index out of range

Traceback (most recent call last):

File "Wrye Bash Launcher.pyw", line 31, in <module>

File "bash.pyo", line 311, in main

File "basher.pyo", line 15386, in InitLinks

File "basher.pyo", line 14297, in InitStatusBar

IndexError: tuple index out of range

 

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I reordered everything accordingly and I still get the same problems. I downloaded BOSS and used it, then I downloaded Wrye Bash and I clicked exe, then I was prompted to check the log file and I see this when looking at its contents:

 

Check the link in the BOSS description for a fix.

 

If you are still getting missing meshes, you need to ensure (and I mean check, double check and check again) that you have followed the correct installation methods for each of your mods. Read the readmes and installation instructions carefully.

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I reordered everything accordingly and I still get the same problems. I downloaded BOSS and used it, then I downloaded Wrye Bash and I clicked exe, then I was prompted to check the log file and I see this when looking at its contents:

 

Check the link in the BOSS description for a fix.

 

If you are still getting missing meshes, you need to ensure (and I mean check, double check and check again) that you have followed the correct installation methods for each of your mods. Read the readmes and installation instructions carefully.

 

I don't quite understand what basher.py is. I assume it's a file that is supposed to be located in my 'Mopy' folder but I don't see it there.

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basher.py is a Python file. It is a text file that can be edited with Notepad++ (free). You will find it in the \Mopy\Bash\ folder. Open up Notepad++ and drag basher.py on to it (don't double click it). Make the suggested changes and save.
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basher.py is a Python file. It is a text file that can be edited with Notepad++ (free). You will find it in the \Mopy\Bash\ folder. Open up Notepad++ and drag basher.py on to it (don't double click it). Make the suggested changes and save.

 

I'm unsure if I have the correct 'basher.py' file because when I installed Wrye Bash it didn't come with it, so I downloaded it through having found it through Google. On the REL BOSS page it says to alter some code on line 14293, but on mine when I open it in Notepad++ it only goes up to 9744.

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