avianmosquito Posted July 10, 2011 Author Share Posted July 10, 2011 (edited) EDIT; i remember someone else was talking about realistic hydration, starvation and sleep deprivation effects and penalties, I.E. Never really being able to die from sleep deprivation and instead falling unconscious (which could in turn get you killed) for a couple of hours. For my mod, it causes a visual blur at 600, your action points to hit 0 at 800, (MASSIVE status effects as well, which are pretty crippling.) and brain damage at 1000. EDIT: I was referring to sleep deprivation, of course. And when you say lose vision. It's easy to just have a visual effect on the PC to account, but is it possible to temporarily "blind" npcs from shooting? (i guess you could just have them go into "flee" mode, but not have them move very far or fast).. Anyway I hope so. Well, it temporarily jacks up their spread and drops their perception to 0. That means they'll lose track of you instantly and spray bullets wildly all over the place if they try to keep fighting. Edited July 10, 2011 by avianmosquito Link to comment Share on other sites More sharing options...
avianmosquito Posted July 10, 2011 Author Share Posted July 10, 2011 One new thing I kind of need: I've only been able to work on the armour. I need a way to make body armour only affect the body and helmets only affect the head. For the purposes of realism and gameplay, of course, this is important. Link to comment Share on other sites More sharing options...
hadoumastery Posted July 10, 2011 Share Posted July 10, 2011 For prone animations it's not so hard, so long as someone creates an animation for it, you can add a script and a toggle-type armor. One for being used for sniping or something while prone (by choice pretty much is what I am saying) and the other for when you get 2 broken legs. Although movement in this mode would be disabled I believe.. so how would you repair your broken legs? Maybe if you have a medical brace or enough medicine skills you could jury rig your legs? Idk, it's very possible (animation+script wise) but it might be very difficult. Link to comment Share on other sites More sharing options...
avianmosquito Posted July 10, 2011 Author Share Posted July 10, 2011 For prone animations it's not so hard, so long as someone creates an animation for it, you can add a script and a toggle-type armor. One for being used for sniping or something while prone (by choice pretty much is what I am saying) and the other for when you get 2 broken legs. Although movement in this mode would be disabled I believe.. Running, jumping, crouching, standing and fast travel disabled. And crawling is 20% of walk speed. 1/4 speed for two broken legs, so that would mean 5% of normal speed. With ten points less agility. You might not be immobile, but it'll feel like it. so how would you repair your broken legs? Maybe if you have a medical brace or enough medicine skills you could jury rig your legs? Idk, it's very possible (animation+script wise) but it might be very difficult. Doctor's bags remove the effect of a broken limb for one or two days, without actually healing it. Medical brace will be a consumable item, which will remove the effect of a broken leg permanantly.(Again, doesn't heal it.) This is done by them adding bonus hitpoints to the limb, but the doctor's bag degrades over time (One point every hour, 24-48 bonus hitpoints.) and the medical brace does not. The medical brace can also take more punishment. The problem is that a medical brace can only be used on a leg, where a doctor's bag is effective everywhere. Although, this only works on limbs, the torso and head. Organs cannot be treated in such a manner. Or at all, really. Take a shot of morphine for some relief from organ damage symptoms, but that's temporary, and organ destruction effects are not effected. Not to mention that most organs cannot regenerate unless the player has perks to help that. (Exceptions are the lungs, liver, kidneys, heart and brain. And even then, the latter takes years to do so.) Link to comment Share on other sites More sharing options...
hadoumastery Posted July 11, 2011 Share Posted July 11, 2011 You missed the meaning of my post. I meant you would need a crawling animation, which would be extremely difficult to put in, unless you were to override the walking animations (since animations are hardcoded). And the post about repairing broken limbs, is assuming you have no doctors bags or anything to heal your limbs taking into account that there is no crawl animation, how can you move or repair you legs to be able to move? There are just some parts of game mechanics and animations that will be very difficult to overcome. You need to thoroughly think it through first. Link to comment Share on other sites More sharing options...
avianmosquito Posted July 11, 2011 Author Share Posted July 11, 2011 You missed the meaning of my post. I meant you would need a crawling animation, which would be extremely difficult to put in, unless you were to override the walking animations (since animations are hardcoded). As I said, if someone else makes it, I will incorporate it. If not, then I'll work without it. And the post about repairing broken limbs, is assuming you have no doctors bags or anything to heal your limbs taking into account that there is no crawl animation, how can you move or repair you legs to be able to move? You would be able to move, but your agility is probably 0 and you're limited to 1/4 of the normal speed for 0 agility. This should be a speed of 12.5, which is painfully slow. The only thing you can do is find a doctor or a merchant who sells doctors bags/medical braces. Taking morphine or vicodin will also help by restoring your agility to normal, although you'll still be at 1/4 normal speed. It's slow and painful, and if you're in combat you'll probably die. The point is to teach any idiot that goes into battle without medical supplies a very painful lesson as they crawl back to town and die on Doc Mitchell's doorstep. There are just some parts of game mechanics and animations that will be very difficult to overcome. And that's why I've deemed crawling unnecesary. I'm not going to bother, but if someone else builds it I'll use it. I know that sounds wrong, but I've got a lot on my plate already making this single .esm, and I know I've got little talent for animation. You need to thoroughly think it through first. Do you honestly believe I haven't thought this through? That I would devote dozens of hours to a mod without thinking through the validity mod's basic components? That's insane. Link to comment Share on other sites More sharing options...
hadoumastery Posted July 11, 2011 Share Posted July 11, 2011 Alright, you had me confused from an earlier post, so it seems you did think it through more than I thought, which is good :) Link to comment Share on other sites More sharing options...
avianmosquito Posted July 11, 2011 Author Share Posted July 11, 2011 Alright, you had me confused from an earlier post, so it seems you did think it through more than I thought, which is good :) I think everything through. All the time. It's the majority of my free time, it's what I do to keep myself entertained. Link to comment Share on other sites More sharing options...
adman85 Posted July 11, 2011 Share Posted July 11, 2011 (edited) Ouch, brain damage at 1000 sleep deprivation, and I'm assuming that doesn't just go away once you do get sleep, that's a fair penalty considering. I too have crippling effects at certain deprivation levels to account for my inability to add certain things (like unconsciousness) I'm sure it was head crippling for sleep dep too, though I think I have torso crippling for starvation (or maybe it was health loss) to account for the stomach eating itself. The screen blurring sounds like a good idea though I hope its not too much, If it's possible to to it in "waves" I.E. blurring comes on strong then evens out to reasonable levels, then after a bit the blur effect fires again, at full strength (like how they did head crippling in the vanilla, but much heavier). Maybe add some disassociation style effects for sleep and head wounds too. I swear I saw a mod in fallout 3 that made the PC fall unconscious, and I'm pretty sure it was Arwens too.. With npc's I think their unconscious timers need a boost to be longer and happen more often from certain weapons and body damage. Also I know 25% is slow, but there are mods that make all npcs and the pc faster in general, as well as other perk style movement booster mods, so maybe reducing movement speed 10% or 5% instead to really drive it home (if you can't get prone animations). And one of the main reasons I suggested the "prone" style animations was to change line of sights too so a guy with two recently broken legs wasn't firing from the same position and trajectory as a guy standing on two unbroken legs (possibly instead force the injured person to crouch and not be able to stand, while removing the benefits of crouching normally, like sneak, spread and sway. This would also reduce speed somewhat too. Edited July 11, 2011 by adman85 Link to comment Share on other sites More sharing options...
avianmosquito Posted July 11, 2011 Author Share Posted July 11, 2011 Ouch, brain damage at 1000 sleep deprivation, and I'm assuming that doesn't just go away once you do get sleep, that's a fair penalty considering. Will eventually, but it takes years. So really, it's pretty permanant. Sleep dep progresses at a rate of 10pt/hour. (Don't bother asking "real time or game time?" The timescale is 1.) So really, it's so rediculously easy to avoid that the MASSIVE penalty isn't such a big deal, and if it happens you deserve it. After all, that requires staying up for four days and four hours, or taking massive sleep deprivation from dehydration or radiation poisoning, which seems unlikely. I too have crippling effects at certain deprivation levels to account for my inability to add certain things (like unconsciousness) I'm sure it was head crippling for sleep dep too, though I think I have torso crippling for starvation (or maybe it was health loss) to account for the stomach eating itself. Shouldn't starvation damage all limbs? Mine has starvation (10pt/h) causing vision blur at 600, (they all do) and health damage at 800. Then it causes damage to all limbs at 1000. Dehydration (60pt/h) causes blur at 600, health damage at 800, and damage to all organs at 1000. Radiation has a delay period equal to (1000-rad)2 seconds, which causes 1pt/s health, hydration, starvation and sleep damage equal to the number of rads, and a debuff based on grade for rad2 seconds. The screen blurring sounds like a good idea though I hope its not too much, If it's possible to to it in "waves" I.E. blurring comes on strong then evens out to reasonable levels, then after a bit the blur effect fires again, at full strength (like how they did head crippling in the vanilla, but much heavier). Maybe add some disassociation style effects for sleep and head wounds too. I just use the "concussion" effect. It does intermittent visual blur and tenitis, and it stacks. Running several at once leaves you flat-out blind for short periods. I swear I saw a mod in fallout 3 that made the PC fall unconscious, and I'm pretty sure it was Arwens too.. With npc's I think their unconscious timers need a boost to be longer and happen more often from certain weapons and body damage. I wouldn't use such a thing. I have fatigue damage, which does the same thing, but the player is just as susceptible to everything as an NPC with the same stats. Also I know 25% is slow, but there are mods that make all npcs and the pc faster in general, as well as other perk style movement booster mods, so maybe reducing movement speed 10% or 5% instead to really drive it home (if you can't get prone animations). This mod will be flat-out incompatible to nearly every other setting-affecting mod, and having 25% speed, 0 agility and no run will be painful regardless. And one of the main reasons I suggested the "prone" style animations was to change line of sights too so a guy with two recently broken legs wasn't firing from the same position and trajectory as a guy standing on two unbroken legs (possibly instead force the injured person to crouch and not be able to stand, while removing the benefits of crouching normally, like sneak, spread and sway. This would also reduce speed somewhat too. Yes, in this mod crouching sets you to 1/2 speed. However, it also doesn't have limb damage animations, and you cannot remove sneak. Force stand will be more punishing for a player. You cannot fire accurately from a standing position, and you cannot move quickly enough to attack in melee with broken bones. Link to comment Share on other sites More sharing options...
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