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Just a Couple of Follower Thoughts for Small Mods


SliverMulti

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Just a couple of Mod thoughts, in case anyone may be interested in developing

them somehow (I am not a Modder, I am a Player & Glitch-Locator).

 

1. Using EFF, we have the option to "Train" a Follower ... why not incorporate

a Mod that allows the Player to choose the Perks for the Follower.

Granted, we can use EFF & change their Combat Style, but changing the

Perks to fit the Combat Style that works for the Dovakiin, adds more use.

 

For example, if I were to play a Sword & Shield Dovakiin, carry a Follower that

is Combat Styled & Perked for Distance Combat, such as a Mage or Archer. Or

even a simple Healer.

 

2. Auto-Aggro for Followers within a larger radius.

 

Such as, a Bear or Wolf is at the distance where they are already staring you

down ... the Follower is right in the path of the Dovakiin & Creature ... why not go

ahead & attack, without having to be told or have the Dovakiin step closer or

physically begin the fight?

If they are a Distance Combat Follower, like an Archer or Mage, shouldn't

their Aggro Radius be larger than a Melee Combatant anyways?

 

I haven't seen or located anything of these sorts & will continue looking ... but

just thoughts. Hopefully some of the rest of you agree.

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The first one hasn't been done because there's no way to give NPCs perks dynamically. They have to be set in the CK. The script functions to add perks only work for the player, which is a great source of frustration for many modders.

 

Makes sense on the first one then. Thanks for that knowledge.

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