Jump to content

What could be the problem (graphics + crashing)


Spawn2007

Recommended Posts

Hello and thank you for taking the time to read this, and to offer your help and advice.

 

I'll start by saying im not the greatest at understanding how things work, but i have been on with this for close to 3 weeks now, and have tried my best to understand and follow all the instructions that came with the mods i have installed, and trying to fix any errors/problems. Unfortunatly im at a loss as to what the problems are caused by, so i am seeking your help.

 

My latest attempt to get oblivion up and running involved a total re-install of the game 4 times, before i found out that wyre bash v293 doesn not work with windows 7 x64, no problem ive fixed that with v291. Also i installed to C:/Bethesda Softworks/Oblivion and Turned UAC off.

 

I was looking to play this with a few select mods and FCOM, which i have followed their install guide at their site to the best of my abilities, also i used THIS guide for the bash patch settings (although this did confuse me as there were a lot of tags already, should i have removed them?).

 

As for my problems here we go... shortly after starting to play, i will get really bad stuttering, it wont last for long, but somtimes i have to quit as it just wont stop. I have noticed that if i go into console and use the command to show my fps (tdt), theres a line of text that reads: Total BSTask Count:0, when i get stuttering i notice this number go as high as 2,000 and somtimes over that, its definatly when this reaches a high number (say over 500) that i experiance the stuttering. Also my FPS is around 30 outside which is fine for me, obviously when i dont get the added stuttering.

 

Next up, somtimes the texture on the floor will look like its see through, its like a big square patch of missing textures, yet everything (be it trees or rocks) are still there. If i try to walk on it, my character will fall through, strangely i may or may not get the stuttering before/when this happens, so i dont think thats the cause.

 

Also textures infront of me, but say at the end of where the tree/grass/actor fade is (im not sure how far away it is but i hope you get the idea), may dissapear or i may only be able to see trees/rocks (the ground/sea will be missing and it looks like clear blue sky). Other times if i look ahead i will see what looks like a blurry wall of a grassy hill, this usually fixes itself if i walk towards it, then bam, suddenly everything is there. I will try to get a screenshot but somtimes its hard because as soon as i notice it, the screen will judder and then everything is normal, or i just plain forget to press print screen.

 

I have also noticed if i do a 180 spin that the game will stutter and textures will be missing and may take around 2-3 seconds to load in properly. Worryingly on occasion i can hear a *ding sound from windows (sorry again i hope you know the sound i mean, i think its the error one) when things get really laggy, shortly after that the game will crash.

 

The next problem is very strange, its as if textures have been added, but only somtimes (wish i took a screenshot because this is hard to describe). For example, in Skingrad, there will be a low resolution generic house front on the mages and fighters guild, plus the stores. This sticks out further than the actual building so if i walk up to it, i clip through and i can then see the respective shop/guild as if it was normal, but if i turn around all the others are still wrong and when i walk back it pops the low resolution house front back. It fixed itself once but the next time i had to quit and reload. The trouble is this has only happend three times so far, which is very odd. Plus i dont have any texture replacers that i am aware of that would make the buildings do this.

 

The only other place i have seen a similar thing happen was at the bridge leading out of the imperial city to weye, it was as if it had been re-textured but the old texture was still there and wierd black lines (god this is hard to describe) kept flicking between the two at a rapid pace, again this was low poly generic looking stone.

 

I would also like to point out that i have only been play testing for around 8 hours. Also i started in Anvil and worked my way East towards the Imperial City. Everything was ok when i began to play.

 

I do have a mod that will let me carry lots of loot (Super Encumbrance), could that be a problem? i have around 300 arrows lots of weapons and armor plus alchemy ingrediants etc, from a few caves/ruins that i have cleared.

 

My Mods are listed below (from boss so i presume they are in load order?) i hidden the notes and bash tag suggestions (let me know if you needed them)

 

 

  Reveal hidden contents

 

 

This is what wyre bash says (in a box) after i rebuilt my patch. Warning this is big

 

 

  Reveal hidden contents

 

 

Lastly heres a pic from cpu-z (oops forgot the memory tab but i have 2gb crucial ballistix, running in dual channel @ 400mhz)

 

http://i32.photobucket.com/albums/d46/Paul2007/CPUZ.png

 

Thank you for reading this really long post, i hope i have given enough information, but please let me know if you need more, and again many thanks if your able to help.

Link to comment
Share on other sites

For the Bash Tags, all you need to care about is what not to check, which is basically just the OOO plugins under the Factions and Relations sections of the Bashed Patch. You can check the FCOM-related plugins in all of the other sections.

 

If you really want to understand all of the tag options: http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/patch_option_reference.html

 

If you'd like to try a complete guide for FCOM: Oblivion:FCOM Installation Guide

 

I highly recommend getting a pure FCOM install working first, before adding additional mods to your setup.

 

Don't use the MMM G&GD plugins with FCOM, and drop Natural Weather and Natural Vegetation. Your FCOM setup doesn't look terrible, but there are some conflicts in it.

 

Oblivion:Popular Outdated Mods

 

Also, please post your load order via Wrye Bash. It conveys a lot of information I'm not seeing and doesn't include some distracting information I am seeing.

 

 

--Tomlong54210

Link to comment
Share on other sites

Thank you for the quick reply Tomlong, i went ahead and uninstalled Natural Weather and unticked the G&GD MMM plugin, then rebuilt my patch.

 

Also thank you for the link to the FCOM Installation Guide, if all else fails ill re-install and try that.

 

Here is my current load order via wyre bash as you asked.

 

 

  Reveal hidden contents

 

 

No idea what the different colours mean?

 

Hope that helps, ill test it tonight and see if i still get the earlier problems.

Link to comment
Share on other sites

the plugin colors are described here: http://tescosi.com/wiki/Oblivion:Wrye_Bash%27s_Plugin_Status_Indicators

 

Can be replaced with Bash tweaks:

UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

0A Oblivion Citadel Door Fix.esp

 

Is this the fixed version? Natural_Weather_by_Max_Tael_RD.esp There is a fixed version linked on that outdated mods page.

 

Upgrade OOO to v1.34b5. There's a link in the downloads section of the FCOM guide.

 

Yeah, switch the G&GD plugins out. Get the loot version of Diverse Runeskulls if you want it.

 

Also, what is that Super Encumbrance plugin? Did BOSS recognize it? If not, it might do you some good to report it because most encumbrance mods are not loaded there.

 

 

--Tomlong54210

Link to comment
Share on other sites

Thank you again Tomlong i really appreciate the help.

 

Im thinking of getting the All Natural mod to replace natural weather (which has been deleted now). If i decide to use all natural will i need the update as well (my wyre bash is only v291.

 

I have removed the UOP fixes you said and did them through bash tweaks.

 

I already upgraded OOO (got the omod version and extracted the update into it before creating the omod in obmm) or have i dont that wrong?.

 

The super encumberance mod isnt recognised by BOSS, all it does it increase the weight of what i can carry, so basically i can clear 10 caves/ruins and loot everything without worrying im going to go overweight. I have replaced this with the tweaks that wyre bash can do, crossing my fingers it works.

 

The only thing im confused about is the merging mods thing in wyre bash, but im going to have a good read up on it tonight when the kids are all in bed.

 

I still havn't managed to have a good few hours of gaming since starting the thread, but hopfully i will tonight.

 

latest version of my bash patch:

 

 

  Reveal hidden contents

 

Link to comment
Share on other sites

The LO looks good. Here's a quick shallow overview of what you need to do for the Bash merging. Did I ever link alt3rn1ty's Wrye Bash Pictorial Guide? That's probably the best thing to follow for examples and tutorials and what not.

 

Anyway, if you're using the latest version of Bash, it should tell you what it want to deactivate, but I'll try to give some explanation.

 

Any plugin's with names in green or purple, uncheck those, so that either an empty box, a circle or a '+' is all that is in the check box to the left of the name.

 

After doing that, right-click on the Bashed Patch and choose 'Rebuild...', the plain option, not the one with "CBash" in it. You won't see the latter unless you're running Bash v293. If you're not using it, that's fine, wait until v294. Upgrade then.

 

In the Bashed Patch, you'll see a bunch of sections: "Import XXX", Merge Patches, "Tweak XXX" and some other things. You want to check all plugins in the ImportXXX sections, probably. Some of those Import sections contain CSV files. Don't check those unless you really want to; otherwise, only check the ESM and ESP files. Check everything in the Merge Patches section. Check everything in the Race Records section. Put a check next to Leveled Lists (which should already have a check in the box for 'Automatic'). Put a check next to Content Checker and SE World Tests as well. You can check anything you wish in the Tweak XXX sections. There are a lot of nice tweaks there, but the only one you may want to consider for right this moment, is the Tweak Names, Lore-friendly Dwarf -> Dwemer setting. Put a check box next to that and Tweak Names.

 

There are some exceptions for FCOM: Don't check Oscuro's Oblivion Overhaul.esp or .esm in the Import Relations and Import factions if using FCOM or MMMforOOO.

 

You can read up on everything in detail here later: http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/patch_option_reference.html

but that should get you a properly built patch for FCOM.

 

 

--Tomlong54210

Link to comment
Share on other sites

just quickly booted it up and got that "ding" sound (error in win 7 i think) but it didnt crash? which is interesting, could my save be comprimised now? should i start a new game?.

 

So i quit back out (no crashes at all, did get stuttering still) and now im typing this as i follow your rebuilding bash patch advice.

 

All the green mods in the list i unchecked to see if a + was in the box (but - more merchant money, regrowing nirnroot and symphony of violence, have nothing in the box if i untick them so i have left them blank) and ive checked all the relevent settings you listed (no .csv etc) rebuilt the patch and will extensivly test tonight.

Link to comment
Share on other sites

There was a ding? That doesn't sound good. There are some other things that can give Oblivion problems. To check for a possible conflict with other services you have running, try a clean boot: How to Clean Boot Windows 7 or Windows Vista

 

If you continue to have trouble:

 

The most notorious are probably incompatible codecs, but Oblivion can also have trouble with Aero themes. I don't think I've turned Aero off, but it's a possibility.

 

Codec issues: http://tescosi.com/wiki/PCS:Keyboard_and_mouse_stop_working_shortly_after_loading_a_save

 

 

--Tomlong54210

 

 

Edit: for the stuttering, OSR: http://tescosi.com/wiki/Oblivion:Stabilization_and_Optimization_Mods#FPS_and_Memory_Management

Link to comment
Share on other sites

Had a good mess around last night, starting a new game gets rid of that "ding" sound. So thats a relief, i wasnt on a serious playthough, just more or less testing it all out.

 

The good news is that everything seems to be working fine, the stuttering is still there but after installing OSR and the rebuilt bash patch, its a lot less noticable and only stutters once or twice which is a massive improvement. No more graphical glitches that i have noticed so far, saying that though i am on a new game so ill have to see if they appear later on into my playthrough.

 

Just want to say thank you very much for all your help, much aprreciated. Oh and apparently i can give you kudos, which is well deserved

Edited by Spawn2007
Link to comment
Share on other sites

  On 7/10/2011 at 1:54 PM, Spawn2007 said:

Had a good mess around last night, starting a new game gets rid of that "ding" sound. So thats a relief, i wasnt on a serious playthough, just more or less testing it all out.

 

The good news is that everything seems to be working fine, the stuttering is still there but after installing OSR and the rebuilt bash patch, its a lot less noticable and only stutters once or twice which is a massive improvement. No more graphical glitches that i have noticed so far, saying that though i am on a new game so ill have to see if they appear later on into my playthrough.

 

Just want to say thank you very much for all your help, much aprreciated. Oh and apparently i can give you kudos, which is well deserved

Ha-ha, thank you. I'm actually going to be starting a new game myself. I've been making to many utility changes and little tweak updates. Adding permanently can usually work out all right, but removing mods and replacing mods can catch up with you in terms of things in your save file being out of sync. I'd rather just start over since I haven't put much time into this profile yet.

 

 

Happy gaming!

--Tomlong54210

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...