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What could be the problem (graphics + crashing)


Spawn2007

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So everythings working well, im about to add all the other mods i wish to use (listed in the spoiler bit).

 

Question is which should i add first or wont that matter? and are any going to screw my game?

 

Also can i make .omods out of them, then run boss and rebuild my bash patch.

 

 

All_Natural_RL_-_DLC_Fix_v1-0-38255-v1-0.rar

All_Natural-18305.7z

Color Map Mod(1.1).omod

DarNified UI 1.3.2.omod

Days & Months.rar

Elven_Map_Redux-3002.rar

FastExit_2-22410.zip

LoadingScreens-13012.7z

LoadingScreensThemedAddOn-16020.7z

Map_Marker_Overhaul_3_9-26389.rar

Message_Remover_Pack-3764.zip

MiniMap_v0x7x2a-26220.zip

OBGE_Core-30054-3-0-1.7z

OBGE_Liquid_Water-37825.zip

Oblivion_-Elys-_Uncapper-13841.zip

Oblivion_XP_4-1-9a-35333-4-1-9a.7z

OSR_4-1-23208.zip

Performance_Shaders-37825-2-0-0.zip

Pluggy_v125b-23979.7z

Regrowing_Nirnroot_1dot01-3585.zip

SimpleHUDClock1_1-31431.zip

 

 

Thank you.

Edited by Spawn2007
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Many of those are already OMOD read, and you can always make an OMOD out of an archive. OMODs are just another archive format. That does not have anything to do with rebuiling the Bashed Patch. :L

 

Those mods are fine.

 

 

--Tomlong54210

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Well ive gone ahead and installed what i wanted and some extras, heres my new bash patch

 

 

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  FCOM_Convergence.esm  [Version 0.9.9MB3]
07  Armamentarium.esm  [Version 1.35]
08  Artifacts.esm  [Version 1.1]
09  Unofficial Oblivion Patch.esp  [Version 3.3.6]
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0C  Francesco's Optional Chance of Stronger Bosses.esp
0D  Francesco's Optional Chance of Stronger Enemies.esp
0E  Francesco's Optional Chance of More Enemies.esp
0F  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
11  All Natural.esp  [Version 1.3]
12  All Natural - SI.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
++  Symphony of Violence.esp
13  MIS Low Wind.esp
14  Atmospheric Oblivion.esp
15  Storms & Sound.esp
16  All Natural - Real Lights.esp  [Version 1.3]
17  WindowLightingSystem.esp
18  Days&Months.esp
++  Regrowing Nirnroot - Normal Plant.esp  [Version 1.01]
19  Enhanced Economy.esp  [Version 5.4]
1A  Map Marker Overhaul.esp  [Version 3.9]
1B  Map Marker Overhaul - SI additions.esp  [Version 3.5]
1C  DLCHorseArmor.esp
1D  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
1E  DLCOrrery.esp
1F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
20  DLCVileLair.esp
21  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
22  DLCMehrunesRazor.esp
23  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
24  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
25  DLCThievesDen.esp
26  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
27  Bob's Armory Oblivion.esp
28  FCOM_BobsArmory.esp  [Version 0.9.9]
29  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
2A  Oblivion WarCry EV.esp  [Version 1.09]
2B  FCOM_WarCry.esp  [Version 0.9.9MB3]
2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
2D  OMOBS_SI.esp  [Version 2.0]
++  ArmamentariumLLVendors.esp  [Version 1.35]
2E  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
2F  FCOM_RealSwords.esp  [Version 0.9.9]
30  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
31  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
32  FCOM_FriendlierFactions.esp  [Version 0.9.9]
33  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
34  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
35  Geomancy & Gem Dust OOO.esp
36  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
37  DLCBattlehornCastle.esp
38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
39  DLCFrostcrag.esp
3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
3B  Knights.esp
**  Knights - Unofficial Patch.esp  [Version 1.1.1]
++  All Natural RL - DLC Patch.esp
**  DLC_MOBS.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
3C  Alternative Start by Robert Evrae.esp
3D  Oblivion XP.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
3E  FCOM_Archery.esp  [Version 0.9.9]
3F  MiniMap.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
40  Bashed Patch, 0.esp

 

 

 

one thing i have noticed is that on the short playthrough i had, i couldnt get the Pilgrimage quest from the knights of the nine started any ideas? no-one in the church is dead and the prophet isnt there?!

 

I have a feeling these wont be the last of the mods i install ^_^ im liking this custom version of oblivion very much indeed.

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