Spawn2007 Posted July 18, 2011 Author Share Posted July 18, 2011 (edited) So everythings working well, im about to add all the other mods i wish to use (listed in the spoiler bit). Question is which should i add first or wont that matter? and are any going to screw my game? Also can i make .omods out of them, then run boss and rebuild my bash patch. All_Natural_RL_-_DLC_Fix_v1-0-38255-v1-0.rarAll_Natural-18305.7zColor Map Mod(1.1).omodDarNified UI 1.3.2.omodDays & Months.rarElven_Map_Redux-3002.rarFastExit_2-22410.zipLoadingScreens-13012.7zLoadingScreensThemedAddOn-16020.7zMap_Marker_Overhaul_3_9-26389.rarMessage_Remover_Pack-3764.zipMiniMap_v0x7x2a-26220.zipOBGE_Core-30054-3-0-1.7zOBGE_Liquid_Water-37825.zipOblivion_-Elys-_Uncapper-13841.zipOblivion_XP_4-1-9a-35333-4-1-9a.7zOSR_4-1-23208.zipPerformance_Shaders-37825-2-0-0.zipPluggy_v125b-23979.7zRegrowing_Nirnroot_1dot01-3585.zipSimpleHUDClock1_1-31431.zip Thank you. Edited July 18, 2011 by Spawn2007 Link to comment Share on other sites More sharing options...
Tomlong54210 Posted July 18, 2011 Share Posted July 18, 2011 Many of those are already OMOD read, and you can always make an OMOD out of an archive. OMODs are just another archive format. That does not have anything to do with rebuiling the Bashed Patch. :L Those mods are fine. --Tomlong54210 Link to comment Share on other sites More sharing options...
Spawn2007 Posted July 18, 2011 Author Share Posted July 18, 2011 Well ive gone ahead and installed what i wanted and some extras, heres my new bash patch Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.3] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 FCOM_Convergence.esm [Version 0.9.9MB3] 07 Armamentarium.esm [Version 1.35] 08 Artifacts.esm [Version 1.1] 09 Unofficial Oblivion Patch.esp [Version 3.3.6] 0A DLCShiveringIsles.esp 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0C Francesco's Optional Chance of Stronger Bosses.esp 0D Francesco's Optional Chance of Stronger Enemies.esp 0E Francesco's Optional Chance of More Enemies.esp 0F Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 11 All Natural.esp [Version 1.3] 12 All Natural - SI.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] ++ Symphony of Violence.esp 13 MIS Low Wind.esp 14 Atmospheric Oblivion.esp 15 Storms & Sound.esp 16 All Natural - Real Lights.esp [Version 1.3] 17 WindowLightingSystem.esp 18 Days&Months.esp ++ Regrowing Nirnroot - Normal Plant.esp [Version 1.01] 19 Enhanced Economy.esp [Version 5.4] 1A Map Marker Overhaul.esp [Version 3.9] 1B Map Marker Overhaul - SI additions.esp [Version 3.5] 1C DLCHorseArmor.esp 1D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 1E DLCOrrery.esp 1F DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 20 DLCVileLair.esp 21 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 22 DLCMehrunesRazor.esp 23 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 24 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 25 DLCThievesDen.esp 26 DLCThievesDen - Unofficial Patch.esp [Version 1.0.9] 27 Bob's Armory Oblivion.esp 28 FCOM_BobsArmory.esp [Version 0.9.9] 29 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2A Oblivion WarCry EV.esp [Version 1.09] 2B FCOM_WarCry.esp [Version 0.9.9MB3] 2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 2D OMOBS_SI.esp [Version 2.0] ++ ArmamentariumLLVendors.esp [Version 1.35] 2E FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 2F FCOM_RealSwords.esp [Version 0.9.9] 30 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 31 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] 32 FCOM_FriendlierFactions.esp [Version 0.9.9] 33 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 34 FCOM_MoreRandomItems.esp [Version 0.9.9] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 35 Geomancy & Gem Dust OOO.esp 36 Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 37 DLCBattlehornCastle.esp 38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] 39 DLCFrostcrag.esp 3A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 3B Knights.esp ** Knights - Unofficial Patch.esp [Version 1.1.1] ++ All Natural RL - DLC Patch.esp ** DLC_MOBS.esp ++ FCOM_Knights.esp [Version 0.9.9Mb3] 3C Alternative Start by Robert Evrae.esp 3D Oblivion XP.esp ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 3E FCOM_Archery.esp [Version 0.9.9] 3F MiniMap.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] 40 Bashed Patch, 0.esp one thing i have noticed is that on the short playthrough i had, i couldnt get the Pilgrimage quest from the knights of the nine started any ideas? no-one in the church is dead and the prophet isnt there?! I have a feeling these wont be the last of the mods i install ^_^ im liking this custom version of oblivion very much indeed. Link to comment Share on other sites More sharing options...
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