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ArchiveInvalidation Invalidated FOMM Stoped Working


rowtjack07

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Hello, reciently I went to a LAn party with some of my mates and decided to play a little Fallout New Vegas, and what do you know it after playing for a while, leaving it then going back in my FOMM version of ArchiveInvalidation Invalidated stoped working, and as you can understand I am quite anoyed by this. I do not remember making any changes to the game's directories and/or changing any ini files, so I do not understand why this is happening. (The problem persisted once I brought my PC back home)

I have attempted to use alternative versions of ArchiveInvalidation Invalidated for Fallout new vegas before but none of them worked, so would you personaly suggest any version of the file, or if you have experienced this problem or a simmilar problem could you please detail to me how you went about solving it?

All help will be greatly appreciated.

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just cycle AI in FOMM (off then back on), it will fix itself.

 

I have already tried this but it doesn't work, it recrestes it but it refuses to work. Also reciently I have been having this strange error come up when I do try to enable AI with Fomm that says:

 

Error:

Something bad has seem to happened

if it wasnt too bad a crash dump would have ben created (ect)

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just cycle AI in FOMM (off then back on), it will fix itself.

 

I have already tried this but it doesn't work, it recrestes it but it refuses to work. Also reciently I have been having this strange error come up when I do try to enable AI with Fomm that says:

 

Error:

Something bad has seem to happened

if it wasnt too bad a crash dump would have ben created (ect)

 

Do you have GECK open with any thing loaded at that point? You get the error anytime you try to turn AI on and GECK is running with any of the active ESM or ESPs loaded.

Edited by Sunnie
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