sorrowscythe Posted April 26, 2016 Share Posted April 26, 2016 (edited) It's that time again where the Bethesda update screwed up the mods and crashed my game. Apparently my game doesn't detect any of my mods (even after i update all my mods including Armorsmith and AWKCR). when i try re-installing one of them (an eye mod), it crashed. These are my crash logs (can't attach, so i copied them all): Papyrus.0 [04/26/2016 - 04:30:27PM] Papyrus log opened (PC-64)[04/26/2016 - 04:30:27PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[04/26/2016 - 04:30:27PM] Memory page: 128 (min) 512 (max) 153600 (max total)[04/26/2016 - 04:30:27PM] Maximum stack depth: 100[04/26/2016 - 04:30:27PM] This is a script log only and does not contain information on any other part of the game, including crashes.[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_DisableControlsEffectScript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_EncumbranceEffect_CastScript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_DrinkWaterEffectScript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_DiseaseSleepinessEffectScript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_JetUseScript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_HealCompanionObjectAliasScript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "hardcore:hc_managerscript", missing file?[04/26/2016 - 04:30:27PM] Cannot open store for class "Hardcore:HC_CannibalDiseaseEvent", missing file? Papyrus.1 [04/26/2016 - 04:27:43PM] Papyrus log opened (PC-64)[04/26/2016 - 04:27:43PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[04/26/2016 - 04:27:43PM] Memory page: 128 (min) 512 (max) 153600 (max total)[04/26/2016 - 04:27:43PM] Maximum stack depth: 100[04/26/2016 - 04:27:43PM] This is a script log only and does not contain information on any other part of the game, including crashes.[04/26/2016 - 04:27:43PM] Cannot open store for class "Hardcore:HC_DisableControlsEffectScript", missing file?[04/26/2016 - 04:27:43PM] Cannot open store for class "Hardcore:HC_EncumbranceEffect_CastScript", missing file?[04/26/2016 - 04:27:43PM] Cannot open store for class "Hardcore:HC_DrinkWaterEffectScript", missing file?[04/26/2016 - 04:27:43PM] Cannot open store for class "Hardcore:HC_DiseaseSleepinessEffectScript", missing file?[04/26/2016 - 04:27:43PM] Cannot open store for class "Hardcore:HC_JetUseScript", missing file?[04/26/2016 - 04:27:44PM] Cannot open store for class "Hardcore:HC_HealCompanionObjectAliasScript", missing file?[04/26/2016 - 04:27:44PM] Cannot open store for class "hardcore:hc_managerscript", missing file?[04/26/2016 - 04:27:44PM] Cannot open store for class "Hardcore:HC_CannibalDiseaseEvent", missing file? Papyrus.2 [04/26/2016 - 04:26:54PM] Papyrus log opened (PC-64)[04/26/2016 - 04:26:54PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[04/26/2016 - 04:26:54PM] Memory page: 128 (min) 512 (max) 153600 (max total)[04/26/2016 - 04:26:54PM] Maximum stack depth: 100[04/26/2016 - 04:26:54PM] This is a script log only and does not contain information on any other part of the game, including crashes.[04/26/2016 - 04:26:54PM] Cannot open store for class "Hardcore:HC_DisableControlsEffectScript", missing file?[04/26/2016 - 04:26:54PM] Cannot open store for class "Hardcore:HC_EncumbranceEffect_CastScript", missing file?[04/26/2016 - 04:26:54PM] Cannot open store for class "Hardcore:HC_DrinkWaterEffectScript", missing file?[04/26/2016 - 04:26:54PM] Cannot open store for class "Hardcore:HC_DiseaseSleepinessEffectScript", missing file?[04/26/2016 - 04:26:54PM] Cannot open store for class "Hardcore:HC_JetUseScript", missing file?[04/26/2016 - 04:26:55PM] Cannot open store for class "Hardcore:HC_HealCompanionObjectAliasScript", missing file?[04/26/2016 - 04:26:55PM] Cannot open store for class "hardcore:hc_managerscript", missing file?[04/26/2016 - 04:26:55PM] Cannot open store for class "Hardcore:HC_CannibalDiseaseEvent", missing file? Papyrus.3 [04/26/2016 - 04:23:07PM] Papyrus log opened (PC-64)[04/26/2016 - 04:23:07PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[04/26/2016 - 04:23:07PM] Memory page: 128 (min) 512 (max) 153600 (max total)[04/26/2016 - 04:23:07PM] Maximum stack depth: 100[04/26/2016 - 04:23:07PM] This is a script log only and does not contain information on any other part of the game, including crashes.[04/26/2016 - 04:23:07PM] Cannot open store for class "Hardcore:HC_DisableControlsEffectScript", missing file?[04/26/2016 - 04:23:07PM] Cannot open store for class "Hardcore:HC_EncumbranceEffect_CastScript", missing file?[04/26/2016 - 04:23:07PM] Cannot open store for class "Hardcore:HC_DrinkWaterEffectScript", missing file?[04/26/2016 - 04:23:07PM] Cannot open store for class "Hardcore:HC_DiseaseSleepinessEffectScript", missing file?[04/26/2016 - 04:23:07PM] Cannot open store for class "Hardcore:HC_JetUseScript", missing file?[04/26/2016 - 04:23:08PM] Cannot open store for class "Hardcore:HC_HealCompanionObjectAliasScript", missing file?[04/26/2016 - 04:23:08PM] Cannot open store for class "hardcore:hc_managerscript", missing file?[04/26/2016 - 04:23:08PM] Cannot open store for class "Hardcore:HC_CannibalDiseaseEvent", missing file?[04/26/2016 - 04:23:39PM] error: Native static function GetDifficulty could find no matching static function on linked type game. Function will not be bound.[04/26/2016 - 04:23:39PM] error: Cannot call GetValue() on a None object, aborting function callstack:[ (0100FF12)].companionactorscript.OnInit() - "g:\_F4\Art\Raw\ScriptsMilestone\CompanionActorScript.psc" Line 332[04/26/2016 - 04:23:39PM] warning: Assigning None to a non-object variable named "::temp17"stack:[ (0100FF12)].companionactorscript.OnInit() - "g:\_F4\Art\Raw\ScriptsMilestone\CompanionActorScript.psc" Line 332[04/26/2016 - 04:23:39PM] error: Cannot call GetValue() on a None object, aborting function callstack:[ (0100FF12)].companionactorscript.OnInit() - "g:\_F4\Art\Raw\ScriptsMilestone\CompanionActorScript.psc" Line 333[04/26/2016 - 04:23:39PM] warning: Assigning None to a non-object variable named "::temp17"stack:[ (0100FF12)].companionactorscript.OnInit() - "g:\_F4\Art\Raw\ScriptsMilestone\CompanionActorScript.psc" Line 333[04/26/2016 - 04:23:42PM] VM is freezing...[04/26/2016 - 04:23:42PM] VM is frozen[04/26/2016 - 04:23:43PM] Reverting game...[04/26/2016 - 04:24:53PM] Loading game...[04/26/2016 - 04:25:02PM] VM is thawing...[04/26/2016 - 04:25:02PM] error: (0019CCBB): has no 3d and cannot have an animation played on it.stack:[ (0019CCBB)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B0F)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 218[ (00187B0F)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019CCBB): has no 3d and cannot have an animation played on it.stack:[ (0019CCBB)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B05)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 218[ (00187B05)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019CCBB): has no 3d and cannot have an animation played on it.stack:[ (0019CCBB)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B06)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 218[ (00187B06)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36B): has no 3d and cannot have an animation played on it.stack:[ (0019D36B)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B05)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 219[ (00187B05)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36B): has no 3d and cannot have an animation played on it.stack:[ (0019D36B)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B0F)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 219[ (00187B0F)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36B): has no 3d and cannot have an animation played on it.stack:[ (0019D36B)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B06)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 219[ (00187B06)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36C): has no 3d and cannot have an animation played on it.stack:[ (0019D36C)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B05)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 224[ (00187B05)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36C): has no 3d and cannot have an animation played on it.stack:[ (0019D36C)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B06)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 224[ (00187B06)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36C): has no 3d and cannot have an animation played on it.stack:[ (0019D36C)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B0F)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 224[ (00187B0F)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36D): has no 3d and cannot have an animation played on it.stack:[ (0019D36D)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B0F)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 229[ (00187B0F)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36D): has no 3d and cannot have an animation played on it.stack:[ (0019D36D)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B06)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 229[ (00187B06)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36D): has no 3d and cannot have an animation played on it.stack:[ (0019D36D)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B05)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 229[ (00187B05)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36E): has no 3d and cannot have an animation played on it.stack:[ (0019D36E)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B05)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 234[ (00187B05)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36E): has no 3d and cannot have an animation played on it.stack:[ (0019D36E)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B0F)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 234[ (00187B0F)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:02PM] error: (0019D36E): has no 3d and cannot have an animation played on it.stack:[ (0019D36E)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?[ (00187B06)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 234[ (00187B06)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\ScriptsMilestone\inst305RadioRackSlotScript.psc" Line 51[04/26/2016 - 04:25:04PM] error: Object reference has no 3Dstack:[ (00043B9D)].Sound.play() - "<native>" Line ?[ (FF011715)].BirdCritterScript.Hiding.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line ?[04/26/2016 - 04:25:07PM] error: Object reference has no 3Dstack:[ (00043B9D)].Sound.play() - "<native>" Line ?[ (FF011715)].BirdCritterScript.Hiding.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\BirdCritterScript.psc" Line ?[04/26/2016 - 04:25:22PM] VM is freezing...[04/26/2016 - 04:25:22PM] VM is frozen[04/26/2016 - 04:25:23PM] Log closed I'm considering a full reinstall. should i? Edited April 30, 2016 by sorrowscythe Link to comment Share on other sites More sharing options...
Rynas Posted April 26, 2016 Share Posted April 26, 2016 Is this vanilla or the 1.5 beta? Today's 1.5.154 beta update seems to have screwed mods for everyone, so a reinstall probably won't help. Link to comment Share on other sites More sharing options...
Razorhoof78 Posted April 26, 2016 Share Posted April 26, 2016 They're making us use the "Mods" tab on the main menu. Oh - you have to sign in with that Bethesda.net account that you didn't have or want, too. Oh - and there's no way to sort your loadorder other than manually. One by one. This is all designed to either please Microsoft & Sony, inch toward paid mods or both. Poop. Link to comment Share on other sites More sharing options...
Burnspot Posted April 26, 2016 Share Posted April 26, 2016 In the Bethesda forums, there's a report that the "active" plugins.txt file has been moved to the main Fallout 4 folder within the Steam directory; the old app data one appears to no longer be used for anything. Looks like some interaction with their console-ified mod manager in-game is still necessary (not at home to monkey with it yet). Link to comment Share on other sites More sharing options...
terrordronee Posted April 26, 2016 Share Posted April 26, 2016 In the Bethesda forums, there's a report that the "active" plugins.txt file has been moved to the main Fallout 4 folder within the Steam directory; the old app data one appears to no longer be used for anything. Looks like some interaction with their console-ified mod manager in-game is still necessary (not at home to monkey with it yet). I can confirm this. Copied plugins.txt and loadorder.txt from C:\users\Terrordrone\appdata\local\Fallout4 to F:\Steam Library\steamapps\common\Fallout 4 and my save loaded just fine.If anything, this is a good change. No reason to spread files all over your PC when they might as well be in the install directory. Except for save-files. They need to be somewhere else incase something goes horribly wrong. Link to comment Share on other sites More sharing options...
Burnspot Posted April 26, 2016 Share Posted April 26, 2016 In the Bethesda forums, there's a report that the "active" plugins.txt file has been moved to the main Fallout 4 folder within the Steam directory; the old app data one appears to no longer be used for anything. Looks like some interaction with their console-ified mod manager in-game is still necessary (not at home to monkey with it yet). I can confirm this. Copied plugins.txt and loadorder.txt from C:\users\Terrordrone\appdata\local\Fallout4 to F:\Steam Library\steamapps\common\Fallout 4 and my save loaded just fine.If anything, this is a good change. No reason to spread files all over your PC when they might as well be in the install directory. Except for save-files. They need to be somewhere else incase something goes horribly wrong. Update... "ashileedo", from Bethesda, said this is a bug and that they should be issuing a hotfix later today. Plugins.txt should remain as it was, in "appdata" apparently. Thread here: https://community.bethesda.net/thread/10012 Link to comment Share on other sites More sharing options...
sorrowscythe Posted April 26, 2016 Author Share Posted April 26, 2016 @Burnspot so in short, Bethesda screwed up? Boy am I glad it's not me who screwed up. Last time my mods stopped working, it's because I didn't know an eye mod I previously used was no longer supported due to some kinda file clash/error-thingy guess I'll just wait for the patch. Cut some slack off Fallout. Maybe I should go back to Skyrim for the moment XD Link to comment Share on other sites More sharing options...
Burnspot Posted April 26, 2016 Share Posted April 26, 2016 @Burnspot so in short, Bethesda screwed up? Boy am I glad it's not me who screwed up. Last time my mods stopped working, it's because I didn't know an eye mod I previously used was no longer supported due to some kinda file clash/error-thingy guess I'll just wait for the patch. Cut some slack off Fallout. Maybe I should go back to Skyrim for the moment XDLooks that way, yep. Modding during a beta is always fun... Link to comment Share on other sites More sharing options...
sorrowscythe Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) Okay I asked around the Bethesda Fallout4 forum.They said you have to re-enable the mod plugins thru the Bethesda modnet (Mods section). I tried it. The game finally recognises that there are mods, but it kind of CTD'd in the load screen (I got directed to my desktop, and the game went into a limbo that I shut down with Task Manager). My opinion, Bethesda had redirected (somehow) the game to look for mods in the new "mods" file in the Steam game files. Maybe we need to fix the ini files again? Edited April 30, 2016 by sorrowscythe Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted April 30, 2016 Share Posted April 30, 2016 with current 'bugged' build, re-enabling does NOT enable them. Also, the 'mod' selection/menu item just results in infinite loading (game thinks I'm downloading my mods) - Prob because I have so many and 1 of them is confusing the game (I gave up trying to figure out which, if any, mod was the sole trouble causing issue, but random mods from the 'store' work fine) Link to comment Share on other sites More sharing options...
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