Pronam Posted July 10, 2011 Share Posted July 10, 2011 I also think that more roleplaying elements will make it into the game such as branching quest lines (I want this so much). I think they've actually told that's rather limited on the side quest-side and is just been put on main quest. I can't find the source but I could've sworn I've heard it somewhere recently said by Todd. Link to comment Share on other sites More sharing options...
Arkayjiya Posted July 11, 2011 Share Posted July 11, 2011 (edited) I think they've actually told that's rather limited on the side quest-side and is just been put on main quest. I can't find the source but I could've sworn I've heard it somewhere recently said by Todd. Well I recently (yesterday or just before) read the exact opposite. Only the side quest would have branching quest lines and not the main quest. Because it's far easier to implement on side quest than on the main one. But I could have been wrong. Edited July 11, 2011 by Any_ILL Link to comment Share on other sites More sharing options...
billyro Posted July 11, 2011 Share Posted July 11, 2011 Oblivion's main quest would have been much better if it wasn't just "go get me this item for the ritual" then "go talk to Jauffre" then "go get me this item for the ritual" then "go talk to Jauffre". Link to comment Share on other sites More sharing options...
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