stg58fal Posted July 9, 2011 Share Posted July 9, 2011 I seem to be Blender-tarded. Didn't have much luck with the trick whereby you make things with Google Sketchup then convert, either (maybe cuz I was trying to work with someone else's model, who knows). But I've got experience with a few CAD programs, and looking at some of these tutorials, threads, etc. got me to thinking. Does AutoCAD or Solidworks use a file format that could be turned into a .nif relatively easily? It's been a while since I've used them, and never for anything like this. Link to comment Share on other sites More sharing options...
LHammonds Posted August 4, 2011 Share Posted August 4, 2011 The only modeling programs I know that can import / export NIF format are 3ds Max, Maya and Blender. There are several tutorials around for getting a SketchUp model into Blender. If you need help with that, I can probably find some time to convert a model...but I would need a download link for the model and know what version of SketchUp created that model (if known) LHammonds Link to comment Share on other sites More sharing options...
jhardingame Posted August 5, 2011 Share Posted August 5, 2011 I seem to be Blender-tarded. Didn't have much luck with the trick whereby you make things with Google Sketchup then convert, either (maybe cuz I was trying to work with someone else's model, who knows). But I've got experience with a few CAD programs, and looking at some of these tutorials, threads, etc. got me to thinking. Does AutoCAD or Solidworks use a file format that could be turned into a .nif relatively easily? It's been a while since I've used them, and never for anything like this. If I remember correctly, most Autodesk apps let you export .fbx files. Blender should be able to import those, and in turn export them back out as nifs. Link to comment Share on other sites More sharing options...
Cerest Posted August 8, 2011 Share Posted August 8, 2011 All Autodesk applications can export their files as .obj files. Blender can import .obj files, I recommend .obj files over .fbx since it supports a higher number of vertices. Link to comment Share on other sites More sharing options...
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