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Imperial Dragon Armor


Kuriakos

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the name of quest is the wayward knight and i must go to oblivion gate...whan i am there i can see nothing but a closed oblivion gate.....

 

so waht i have to do now ?? i am talking to the council of imperial city about the armor and says that the armor is martins but its not less worth for me...and what i must to do with the quest ? the gate is closed....i am stuck i guess right ?

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Once you've completed the Main quest your only option is to go back to an earlier save. You would probably be OK with a save immediately after you return from defeating Mankar Camoran but before you and Martin set out for the Imperial City to light the dragonfires. If you have such a save, it would also give you another chance at getting the Imperial Dragon armor (here I'm assuming you still haven't been able to receive the armor in your current game).

 

If you do have an earlier save tell Martin to wait when he wants you to escort him to the IC and then go to Cheydinhal and close that gate. Here's a link to a UESP Wiki walkthrough for The Wayward Knight. Keeping Farwil alive can be a challenge, but the quest and gate closing can be completed even if he dies (grab his signet ring if he dies and present it to his father Count Indarys when you return to Cheydinhal ... only the quest reward varies depending on whether Farwil lives or dies). Once you have finished Wayward Knight return to Martin and proceed with the Main quest.

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Once you've completed the Main quest your only option is to go back to an earlier save. You would probably be OK with a save immediately after you return from defeating Mankar Camoran but before you and Martin set out for the Imperial City to light the dragonfires. If you have such a save, it would also give you another chance at getting the Imperial Dragon armor (here I'm assuming you still haven't been able to receive the armor in your current game).

 

If you do have an earlier save tell Martin to wait when he wants you to escort him to the IC and then go to Cheydinhal and close that gate. Here's a link to a UESP Wiki walkthrough for The Wayward Knight. Keeping Farwil alive can be a challenge, but the quest and gate closing can be completed even if he dies (grab his signet ring if he dies and present it to his father Count Indarys when you return to Cheydinhal ... only the quest reward varies depending on whether Farwil lives or dies). Once you have finished Wayward Knight return to Martin and proceed with the Main quest.

 

i have go on soo much after martins death...and i dont have any old save...if i had i wouldnt load it because i have worked so much to reach there that i am now..and i cant do the wayward knight quest because the door is closed...and at this quest i must get in...

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Unfortunately the console commands you could use that may allow the Cheydinhal gate to reopen after the Main quest is complete won't give you the quest targets and stages for Wayward Knight, at least as far as I know. If you want to try them, open the console (use the tilde (~) key just above the Tab key) and enter "set MQ00.AllowGatesToReopen 1" without the quote marks. This will allow Oblivion gates to reopen throughout Tamriel after you've finished the Main quest. To get them to stop reopening you'll need to enter "set MQ00.AllowGatesToReopen 0" without the quotes again and that's a number zero at the end. If you can get the Cheydinhal gate to reopen and enter you may or may not find Farwil (I'm personally doubtful).
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Unfortunately the console commands you could use that may allow the Cheydinhal gate to reopen after the Main quest is complete won't give you the quest targets and stages for Wayward Knight, at least as far as I know. If you want to try them, open the console (use the tilde (~) key just above the Tab key) and enter "set MQ00.AllowGatesToReopen 1" without the quote marks. This will allow Oblivion gates to reopen throughout Tamriel after you've finished the Main quest. To get them to stop reopening you'll need to enter "set MQ00.AllowGatesToReopen 0" without the quotes again and that's a number zero at the end. If you can get the Cheydinhal gate to reopen and enter you may or may not find Farwil (I'm personally doubtful).

 

it doesnt work this command...:/

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You may need to resort to the console to give yourself the quest reward items then (if in fact that is why you're seeking help). With the console open enter "player.additem 0006B665 1" (without the quotes) to get Thornblade or "player.additem 0006B671 1" for the Staff of Indarys.
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