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Creation Kit... Extremely Underwhelmed


jcdenton2012

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I won't lie... the only thing that I like about this thing is how it processes cell load by poly count and proper rendering allows for more flexible usage. Beyond that... the decisions they made with this program are pretty bad.

 

1) Is an exe too much to ask for these days? I don't want to login to your stupid server to start the thing. That is a needless middle step which serves only to annoy those with a bad internet connections.

 

2) Your poly draw system makes for easier cell design since it removes the older item processing limit used in the GECKs for distance object rendering, but dear god if you zoom out using this creation kit to inspect your design work the computer practically has a heart-attack. 70,000 processing polys and counting? Are you shitting me? 1,085% cell processing? If you intend to build something big in this creation kit, you are now pretty much forced to get it right the first time you design it since rotating the camera to inspect angles will no longer be feasible... and I have a pretty high end system as well.

 

3) The "warnings box" needs a disable function REAL BAD, because closing it doesn't mean that it stays closed.

 

 

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I won't lie... the only thing that I like about this thing is how it processes cell load by poly count and proper rendering allows for more flexible usage. Beyond that... the decisions they made with this program are pretty bad.

 

1) Is an exe too much to ask for these days? I don't want to login to your stupid server to start the thing. That is a needless middle step which serves only to annoy those with a bad internet connections.

 

2) Your poly draw system makes for easier cell design since it removes the older item processing limit used in the GECKs for distance object rendering, but dear god if you zoom out using this creation kit to inspect your design work the computer practically has a heart-attack. 70,000 processing polys and counting? Are you s***ing me? 1,085% cell processing? If you intend to build something big in this creation kit, you are now pretty much forced to get it right the first time you design it since rotating the camera to inspect angles will no longer be feasible... and I have a pretty high end system as well.

 

3) The "warnings box" needs a disable function REAL BAD, because closing it doesn't mean that it stays closed.

 

 

Found that...

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I've read (but haven't tested this myself) that in Skyrim you could shut off the warning boxes through an editor .ini change.

 

Apparently you want to change bBlockMessageBoxes=0

to

bBlockMessageBoxes=1

 

Not sure if it's the same with Fallout 4, I don't know what I'm talking about, but I hope it might help anyway.

 

Edit: Sorry, I tried to find more up to date information but the new CreationKit Wiki is still empty for most of the sections.

Edited by PoliteRaider
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I've read (but haven't tested this myself) that in Skyrim you could shut off the warning boxes through an editor .ini change.

 

Apparently you want to change bBlockMessageBoxes=0

to

bBlockMessageBoxes=1

 

Not sure if it's the same with Fallout 4, I don't know what I'm talking about, but I hope it might help anyway.

 

Edit: Sorry, I tried to find more up to date information but the new CreationKit Wiki is still empty for most of the sections.

Yes I read that myself too. I've tried to find an applicable .ini file to edit but had no luck. Cheers anyway, PoliteRaider.

Edited by RaffTheSweetling
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