Jump to content

Recommended Posts

So from what I gather this is an outdoor cell bug? I'm working on a custom cell so I'm curious if this will effect me in any way. If I add something to an interior cell will that cause the reset bug as well or is it only exterior ones?

 

If I have to add a connection to the custom cell in an interior as a workaround until the bug gets fixed then I'll do that, just curious if that would be a viable workaround.

Link to comment
Share on other sites

So from what I gather this is an outdoor cell bug? I'm working on a custom cell so I'm curious if this will effect me in any way. If I add something to an interior cell will that cause the reset bug as well or is it only exterior ones?

 

If I have to add a connection to the custom cell in an interior as a workaround until the bug gets fixed then I'll do that, just curious if that would be a viable workaround.

 

if you connect your custom cell to the world then you'll get the bug You may be able to connect it to another interior I haven't tried that but adding a door to a worldspace will cause the issue. Opening a form in a worldspace to look at what it does in a worldspace can also cause the bug.

Link to comment
Share on other sites

if you connect your custom cell to the world then you'll get the bug You may be able to connect it to another interior I haven't tried that but adding a door to a worldspace will cause the issue. Opening a form in a worldspace to look at what it does in a worldspace can also cause the bug.

Doors are persistent references and thus stored under a worldspace persistent cell, so in theory they should not trigger the bugs.

Link to comment
Share on other sites

Soon I'll be setting up the connection to the world (though I'll put it in an interior just to be on the safe side), once set it up I'll post back to let you guys know if the bug is specific to the worldspace only.

Link to comment
Share on other sites

I think it only triggers the cell reset bug if you edit/copy a Placed Object reference that is part of a combined mesh. I'm not certain, but based on what I have learned about the workaround that lets you make changes to combined object references (such as removing a boarded up door, or getting a loose mesh replacer to load), I think the same conditions might apply here.

 

Has anyone tested to see if just adding things to the worldspace without touching existing Placed Object references triggers the bug?

 

If anyone wants to test it, an easy way to see if a particular reference is part of a combined mesh reference is to see if it has any Cell records in the "Referenced By" tab in xEdit. If it does, then it is part of a combined object reference.

Link to comment
Share on other sites

If anyone wants to test it, an easy way to see if a particular reference is part of a combined mesh reference is to see if it has any Cell records in the "Referenced By" tab in xEdit. If it does, then it is part of a combined object reference.

The latest build of xEdit shows precombined references in the left tree in square brackets [Placed Object], and if you double click on FormID in the right pane to bring up viewer window, the mesh is shown at the end

[REFR:00017A50] (places HitSmRmCorInCover01 [sTAT:00071376] in GRUP Cell Temporary Children of ShawHighSchool01 "Shaw High School" [CELL:0003C0F1] in Precombined\0003C0F1_000FF355_OC.nif)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...