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Object grouping in Creation Kit?


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Guest Messenjah
Posted

I'm not sure how this is being done, and I was wondering if I could get some input on how to do this? I noticed, while poking around for a couple of hours last night that a lot of default references in-game seem to have other references/objects grouped to them? Say, for example I move a lamp and it has several light sources and a fog/mist effect that follow it around. How is this done, how can I ungroup these objects and how can I group them together?

Posted (edited)

you can look up the Hokeys under edit/Render Window Hotkeys. You can even filter the, I just looked up Group and found,

 

  • Preview Object combination Groups "Ctrl + o"
  • Ungroup References "Ctrl + U"
  • Group References "Ctrl + G"

 

Hope this helps

 

edit sorry forgot to give the keys. :tongue:

Edited by chucksteel
  • 6 months later...
Posted
  On 4/27/2016 at 4:22 PM, chucksteel said:

you can look up the Hokeys under edit/Render Window Hotkeys. You can even filter the, I just looked up Group and found,

 

  • Preview Object combination Groups "Ctrl + o"
  • Ungroup References "Ctrl + U"
  • Group References "Ctrl + G"

 

Hope this helps

 

edit sorry forgot to give the keys. :tongue:

Just to clarify Can I use this method to place some bottles and cups on a table, sync them all and save the group as one single static object to place later?

Posted

Not sure groups work like that but, there are Pack-in's which are collections of objects that can be placed together. I've never created one but I do use the vanilla ones for the track lights.

 

To be honest I haven't used groups all that much.

 

I do use SCOL's a lot but they only work with statics.

Posted
  On 11/19/2016 at 3:50 AM, ReZiiN said:

 

  On 4/27/2016 at 4:22 PM, chucksteel said:

you can look up the Hokeys under edit/Render Window Hotkeys. You can even filter the, I just looked up Group and found,

 

  • Preview Object combination Groups "Ctrl + o"
  • Ungroup References "Ctrl + U"
  • Group References "Ctrl + G"

 

Hope this helps

 

edit sorry forgot to give the keys. :tongue:

Just to clarify Can I use this method to place some bottles and cups on a table, sync them all and save the group as one single static object to place later?

 

For that purpose I would either use a SCOL (in CK) or actually group small items using an external program such as Nifskope or Outfit Studio and upload the collection as a single mesh (handy if you want to make it workshop placeable or reuse in multiple mods). Technically though you can copy SCOL's to a new esp file as well using FO4Edit and thus reuse them in other mods.

 

SCOL's: http://geck.bethsoft.com/index.php?title=Bethsoft_Tutorial_Static_Collections

Posted

Just gonna chime in for a wee moment. Static Collections are actually another form of static batching in the game; punt all of your level's unscrappable and unmovable objects into a static collection, and you got yourself some pretty damn nice performance gains.

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