luthien21 Posted April 28, 2016 Share Posted April 28, 2016 (edited) For CK users and BETA 1.5 usersYou need obviously the nexus mod managerand Fo4LootFirst thing first 1. Locate your C:\Users\Username\AppData\Local\Fallout4 if the plugins location for some reason is not therego to main directory.- if you activated your mod before on nexus don't worry acitvate it first- Delete plugin.txt and loadorder.txt to refresh and restart the nexus load order- activate the mod on nexus mod manager it will auto generated but no asterisk yet-Disable the mod All of your mod on manager and follow 2nd step2. LOOT FO4- Go back to loot don't do anything yet - Delete .bak file - Re-sort order back while the mod disable click apply- On plugins.txt Put asterisk symbol i.e " *Yourmod.esp " Manually to activate them- Do not Boot the game- Set plugins.txt to read only not load orderThings to watch out- Do not use Steam To validate cache it will ruin load order Disable Few Things before The Console Features is hitting at the end of April or start on May 4th What this actually does, Editor hotloading means it will be cross-platform when the creation kit is updated with the console feature atm you can disable this. bEditorHotLoading=0bEditorHotLoading360=0bEditorHotLoadingPS3=0 Do not Save plugins on bethesda.net yet, i'm reporting the issue my mod restarted to default cell when i packed using the creation kit. Edited April 28, 2016 by luthien21 Link to comment Share on other sites More sharing options...
Jokerine Posted April 28, 2016 Share Posted April 28, 2016 pls post in the FO4 authors subforum thx Link to comment Share on other sites More sharing options...
Zaldir Posted April 28, 2016 Share Posted April 28, 2016 Moved to the FO4 MA subforum. Link to comment Share on other sites More sharing options...
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