Clockwyrk Posted July 11, 2011 Share Posted July 11, 2011 I'm currently making a mod, and I need a function that can detect the base efficiency of a weapon, as well as armor. As in, how much damage the weapon does (originally), and how much the armor protects against weapon damage (also originally). I know that there's a GetArmorRating function, but I'm pretty sure that detects the amount of protection the player/NPC has overall. Please help, your help will be greatly appreciated. If there isn't one, please tell me. And I have Oblivion Script Extender, by the way. Link to comment Share on other sites More sharing options...
fg109 Posted July 11, 2011 Share Posted July 11, 2011 GetAttackDamageGetArmorAR Link to comment Share on other sites More sharing options...
Clockwyrk Posted July 11, 2011 Author Share Posted July 11, 2011 Also, is there an OBSE script that detects the type of the item (ingredient, weapon, armor, etc)? Link to comment Share on other sites More sharing options...
fg109 Posted July 11, 2011 Share Posted July 11, 2011 GetObjectType Link to comment Share on other sites More sharing options...
Recommended Posts