Nsinger998 Posted July 11, 2011 Share Posted July 11, 2011 I tried following the script instructions on the project new vegas modder's guide but it won't active. my script: scn VaultVisorSetupSCRIPT BEGIN GameMode if getGameRestarted == 0 return endif ;Vault Tec Helmet listAddForm PNxCVisorOverlay13VaultTec ArmorPowerVaultTecHelmet listAddForm PNxCVisorConditionVisualsList ArmorPowerVaultTecHelmet listAddForm PNxCVisorVisionEffect01List ArmorPowerVaultTecHelmet listAddForm PNxCVisorVisionEffect08List ArmorPowerVaultTecHelmet listAddForm PNxCVisionModeNightList ArmorPowerVaultTecHelmet listAddForm PNxCVisionModeEMList ArmorPowerVaultTecHelmet ; Refresh main script set PNxCVisorMain.update to 1 END I attached the script to a quest following the directions: start game enabled and a quest delay of 1.0suggestions please? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 12, 2011 Share Posted July 12, 2011 Hmmm, what version of PN are you using? The most recent version has slightly renamed lists (the OrderedList suffix):PNxCVisorOverlay13VaultTecOrderedListIt shouldn't be an issue, unless they fail to compile. Also, the quest delay should be a 0.1, though again, it shouldn't matter with the refresh of the system. Alternatively, you could just use the PN Equipment module, which already has the Vault Tec Power Armor in it. Link to comment Share on other sites More sharing options...
Nsinger998 Posted July 12, 2011 Author Share Posted July 12, 2011 I'm using project nevada 2.0a with nvamp. as for the lists, I used the ones provided in the 2.0a version. edit: I got it working but it only adds to the nightvision and em lists. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 12, 2011 Share Posted July 12, 2011 If that's still not working, you might have a patch that's using the old method, which overrides the lists and can prevent new patches from working. If you have any old patches, either update them (don't think any have been officially, so you'll have to do it yourself), or remove them. Link to comment Share on other sites More sharing options...
Nsinger998 Posted July 12, 2011 Author Share Posted July 12, 2011 I placed it after everything including the bashed patch. also, I think I may have been wrong about the nightvision and em working. I get them on startup but if I take off my helmet I lose them. Link to comment Share on other sites More sharing options...
Nsinger998 Posted July 12, 2011 Author Share Posted July 12, 2011 *bump* Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 12, 2011 Share Posted July 12, 2011 Placing after wouldn't necessarily matter. If a mod is overriding the expected versions of the lists, then PN just won't work right period. By adding via script you already ensure you don't conflict by adding at the very end during the game. What you can do to test it is open FNVEdit (if you don't have it, get it from the nexus). Load your entire load order (default) and then look in the Project Nevada - Core file for the list you want to edit. See if any other mods are changing that list. If they are, then that's the problem. Also, probably not a good idea to bump. I know where this thread is, the page moves slowly, all you'll do is get it locked and lose your support. Link to comment Share on other sites More sharing options...
Nsinger998 Posted July 13, 2011 Author Share Posted July 13, 2011 yes, I can see other mods use it. but they also use scripts. I'm I mentioned it, but I use nvamp and it uses scripts to add to the form lists. I've tried using modified versions of their scripts and it still won't work. Link to comment Share on other sites More sharing options...
Nsinger998 Posted July 13, 2011 Author Share Posted July 13, 2011 hmm, you were right about something conflicting. I see references for project nevada ofcourse but also nvamp core and nvamp dlcs. whats confusing to me is why its blocking my changes. Link to comment Share on other sites More sharing options...
Nsinger998 Posted July 13, 2011 Author Share Posted July 13, 2011 finally got my script working. I did 2 things: I used a variation of a script found in nvamp "Art of war" module that ended with a stopquest command.I then used wryeflash to add vault tec armor as a master since it kept getting left out. thanks for the help, girbbles. :) Link to comment Share on other sites More sharing options...
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