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Modded Fallout 3 Keeps crashing PLEASE HELP


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my fallout 3 keeps crashing about every 10 minutes and i can not figure out why, i have done all ini edits and even boss load order and fo3edit patch and masterupdate and have stutter remover. PLEASE HELP heres my load order.

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
AWorldOfPainFO3.esm=1
TheInstitute.esm=1
FO3 Wanderers Edition - Main File.esm=1
FWE - Combat Overhaul_Core.esm=1
Mart's Mutant Mod.esm=1
Enhanced Weather - Rain and Snow.esm=1
RH_IRONSIGHTS.esm=1
CASM.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=0 disable because fwe combate overhaul said to disable
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
Conelrad 640-1240.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Alternate Travel.esp=0 not wanted so disabled
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=0 disable not wanted
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0 disable not wanted
RH_FWE_Bridge.esp=1
FWE - Combat Overhaul_Equipment.esp=1
Dragonskin Tactical Outfit.esp=1
LeatherBackpack - eng.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Fellout-pipboylight.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - REBOOT.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
FCOMaster.esm=1
pyDoF_FO3.esp=1
Flora Overhaul.esp=1
Zan_AutoPurge_SmartAgro.esp=1
Fallout Character Overhaul - NPC Edits GOTY.esp=1
rmSpotLight.esp=1
UUF3P - FWE Patch.esp=1
LeatherBackpack - rus.esp=1
HuntersRidgeV1.esp=1
1nivDogmeatOverhaul.esp=1
A Merge Patch.esp=1 fo3edit made patch
Mart's Mutant Mod - Tougher Traders.esp=0 disabled because not wanted
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=0 disable because not needed
TiesThatBind.esp=1 needs to be at end to work but will happily get rid of its the culprit

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try to just install all the mods and leave them as is, sort them and do not modify them and see just how long you can play the game normally.

there is an update for GFWL " Games For windows Live", you know it's correct because it says marketplace.

 

NMM hates fallout 3. and missing assets from bad installs will cause all kinds of discontent.

 

tried every single version to date and never set's up Fo3 correctly.

 

install all your mod manually.

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Uninstall all of the unused plugins. The data will be loaded if the file is in "Data" files.

 

Disable and uninstall MMM-Natural Selection and MMM-Zones Respawn. They are part of FWE.

 

I am surprised the game will start with FCOMaster.esm where it is. All .esm files must load before .esp files.

 

One of the most common mistakes when editing the Fallout 3 .ini is editing the wrong one. You do not edit the Fallout_default.ini in the Fallout3 folder, but the one in the Documents/MyGames/Fallout3 folder.

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try to just install all the mods and leave them as is, sort them and do not modify them and see just how long you can play the game normally.

there is an update for GFWL " Games For windows Live", you know it's correct because it says marketplace.

 

NMM hates fallout 3. and missing assets from bad installs will cause all kinds of discontent.

 

tried every single version to date and never set's up Fo3 correctly.

 

install all your mod manually.

 

So Fallout Mod Manager is recommended for 3?

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try to just install all the mods and leave them as is, sort them and do not modify them and see just how long you can play the game normally.

there is an update for GFWL " Games For windows Live", you know it's correct because it says marketplace.

 

NMM hates fallout 3. and missing assets from bad installs will cause all kinds of discontent.

 

tried every single version to date and never set's up Fo3 correctly.

 

install all your mod manually.

 

So Fallout Mod Manager is recommended for 3?

 

This depends mostly on the type of game you wish to run ,the old way is stuff it all into a data folder and overwrite data ,making fora good mess.

the new way is to isolate the data keeping the data folder clean VIA mod organizer and then use Fomm from with in MO as a tool.

 

OR the old way using Fomm directly.

 

nmm has issues with Fallout 3, don't know why, don't care. I just know what works and what doesn't

 

so it is up to you to test and choose. The less overwrites made from all the mods the better you control all your data and can rearrange things with Mo as a starting point. Fallout history is notorious for crashing . Even unmodded.

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