Fragilicious Posted May 13, 2016 Author Share Posted May 13, 2016 Really? Huh, I was looking around the Skyrim CS for mounts and their associated scripts. if that is the case, it may be worth me looking at the FO4 CS for Vertibirds and seeing how they are handled. Thanks Rad! Link to comment Share on other sites More sharing options...
SomKilla Posted May 18, 2016 Share Posted May 18, 2016 you could look at how the cars where made for FO:NV, Some of the info may help, http://xre.ermeso.com/addonguide/technical.html, Link to comment Share on other sites More sharing options...
Fragilicious Posted May 23, 2016 Author Share Posted May 23, 2016 Quick update. Been working lots this past week. Not done much by way of mod development. Mostly spent what time I had picking at the existing mount mechanics in Skyrim. Still going onwards though, even if only with small steps. Link to comment Share on other sites More sharing options...
Maelstrom100 Posted May 24, 2016 Share Posted May 24, 2016 So whats actually completed by this point? Very much looking forward to the completion of this project! Link to comment Share on other sites More sharing options...
Fragilicious Posted May 24, 2016 Author Share Posted May 24, 2016 TLDR:Model - DoneTexture - Not DoneScripting/Coding - in Progress So far, only the model itself is complete, along with a skeleton and full animating functionality. I wanted to get a feel for what would need to be animated, what it would look like, and invest time into something I really don't like doing (just so I don't drop the project through boredom ^^). Currently, I am researching how to turn that model into a mountable vehicle. From what I can gather so far, the only mountable object in FO4 (the vertibird) is considered a creature, and not an actual vehicle. I am following this path of reasoning into Skyrim where the mounts are both literally and figuratively 'creatures'. I feel like I will be creating the motorbike to be more like a steed. Though that probably brings it's own issues with not having the blasted thing wander off (knowing my luck lol). TLDR: Model - Done Texture - Not Done Scripting/Coding - in Progress Link to comment Share on other sites More sharing options...
wuwuwuwuwu Posted May 25, 2016 Share Posted May 25, 2016 (edited) Will suitable companions be able to mount the motorcycle as well (like this)? Edited May 25, 2016 by wuwuwuwuwu Link to comment Share on other sites More sharing options...
Fragilicious Posted May 25, 2016 Author Share Posted May 25, 2016 It's not planned. Not until I get a lot better at modding at least. Can you imagine danse riding like that? Link to comment Share on other sites More sharing options...
wuwuwuwuwu Posted May 25, 2016 Share Posted May 25, 2016 Well, obviously Danse isn't fit to sit like that.He can sprint alongside you. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted May 25, 2016 Share Posted May 25, 2016 (edited) It's not planned. Not until I get a lot better at modding at least. Can you imagine danse riding like that?I would suggest a simple script that basically spawns a bike for Companions to ride when you're mounted, and despawns when you are not. Same animations and what-not should apply. I'd go further and say mounting requires a check to see if you are in an Indoor cell or Outdoor, and not permit the bike indoors. Same for Companions. Which brings me to other tangential thoughts: Do you have a HUD like when in Power Armor or on the Vertibird? Will there be a mounted weapon option for the HUD? Or does it force 3rd person perspective? And, lastly, what are the odds of adding this vehicle to the leveled lists so that we can have Raiders on bikes who attack you, or chase you down, too? :) Edited May 25, 2016 by Flowerguy360 Link to comment Share on other sites More sharing options...
Fragilicious Posted May 26, 2016 Author Share Posted May 26, 2016 Hopefully the spawning a bike thing should be easy. I was thinking of having a first person view, but nothing too fancy. No PA hud or anything, just you and the handlebars. I was paying no mind at all to weapons, as I was intending for this to be a pure fast travel replacer. However, that raider chase just blew my mind! Can you imagine?! There you are, you have a big haul of salvage and you're on your on your way back to sanctuary. Then you hear the distinct sound of a chopper over-revving, quickly followed by ecstatic hooting and cheering. Then comes the dreaded call "TUNNEL SNAKES RULE!". I'm probably going to have to inlist help for that one, but daym, that will work. Link to comment Share on other sites More sharing options...
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