Zyxpsilon Posted May 10, 2016 Share Posted May 10, 2016 (edited) David, speaking of OrigSRC Class files... do you still have the whole (Feb-5th) release folder?I normally keep tracking these updates but lost the initial set from a weird drive copy/paste that didn't actually backup those (1930+) on my external 500G USB! Arrggghh.In fact -- there should be about 150 files missing, since the first Patch on March-10th only changed these. On March-17th, DLC0 (Anarchy) replaced 29 more, btw. Edited May 10, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
davidlallen Posted May 10, 2016 Share Posted May 10, 2016 Unfortunately I only thought about this after the March 17 patch. I made a zipfile right after that, but I don't have anything from before. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 11, 2016 Share Posted May 11, 2016 Shoootttsss -- i'm not alone wishing i still had kept any such files in a safe place for later use.Oh-well.. if we ever get lucky, some day. Alien-Hunters DLC soon, and i **DO** have proper safety backups -- now. ;) Link to comment Share on other sites More sharing options...
johnnylump Posted May 11, 2016 Share Posted May 11, 2016 Can the LWS team offer any insight into what may be changed, from the modding perspective in the patch coming tomorrow? Having to rummage around and test all aspects of all my mods against random changes is not a pleasant idea. Also, PSA, everybody should make a local zipfile of the existing OrigSrc, since it will be silently updated, and it will be helpful to diff against the previous code. Not quite sure how far I can go within the confines of our NDA, but there are changes to a significant portion of the gameplay code (changes within a few hundred classes), so it all comes down to what area mods mess with. We'll have to update Toolbox and OfficerPack to fix some absolute show-stoppers, and make a minor update to SMG Pack. Link to comment Share on other sites More sharing options...
Deleted32045420User Posted May 11, 2016 Share Posted May 11, 2016 Can the LWS team offer any insight into what may be changed, from the modding perspective in the patch coming tomorrow? Having to rummage around and test all aspects of all my mods against random changes is not a pleasant idea. Also, PSA, everybody should make a local zipfile of the existing OrigSrc, since it will be silently updated, and it will be helpful to diff against the previous code. Not quite sure how far I can go within the confines of our NDA, but there are changes to a significant portion of the gameplay code (changes within a few hundred classes), so it all comes down to what area mods mess with. We'll have to update Toolbox and OfficerPack to fix some absolute show-stoppers, and make a minor update to SMG Pack. is there any changelog in the works from firaxis or are we going to have to put this on git to have changes more obvious? Link to comment Share on other sites More sharing options...
johnnylump Posted May 11, 2016 Share Posted May 11, 2016 I don't know of any changelog with the level of detail that modders would need that will be shared. Link to comment Share on other sites More sharing options...
davidlallen Posted May 11, 2016 Share Posted May 11, 2016 Lack of a changelog is very disappointing. I predict most mods will break, and stay broken. Link to comment Share on other sites More sharing options...
Deleted32045420User Posted May 11, 2016 Share Posted May 11, 2016 Lack of a changelog is very disappointing. I predict most mods will break, and stay broken.can we set up a private git for creating a community Changelog? i mean legally Link to comment Share on other sites More sharing options...
davidlallen Posted May 11, 2016 Share Posted May 11, 2016 I highly doubt that would be legal. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 12, 2016 Share Posted May 12, 2016 (edited) Hold on -- **WE** will be able to determine the whole "ChangeLog" business once we examine the exact release content, aren't we? I'd say .. after the compatibility rush fixes of most actively supported mods out there (which might take days or weeks in some cases), i have to predict that the essentials will be well known by then. Anyhow, being in a community of Modders certainly has some advantages when teamwork should be necessary to figure out the newest stuff & gimmicks that Alien-Hunters will introduce. Edited May 12, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
Recommended Posts