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its been 3 days and i still have not started my new character


slash0mega

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warning, stress fueled venting.

 

it seemed simple enough. open a spreadsheet and plan out a character. look at the perks i want and plan accordingly. nope, due to all these REQUIRED perks (hardly a "perk" at that point) i can not squeeze in everything i want, which is mostly stripped of anything fun,

 

i thought replacing perks with skills would not be a big deal till i tried doing this. turns out its a nightmare. want to be abile to build a terminal? TOO BAD you got to accualy be able to damage opponents. want to have a deathclaw patroll your settlement (wastland workshop) JOKES ON YOU you have to put ALL your special points in for a SINGLE PERK AT THE END OF THE DUMB TREE. want to carry all your stuff to your settlement? take strong back! want to be able to USE THE STUFF YOU HAULLED OVER! JOKES ON YOU. you took strong back instead of crafting perks. want to accualy be abile to hurt enemies, take one of the gun skills perks, but if you do that you wont be abile to craft a store in your settlement

 

 

the simple act of preparing for a new playthrough has turned into a stressfull situation. i just want to start playing my new character, but all the perks are dumb. so many neccicary ones leave no room for the fun ones. so manny deferent perks for crafting armor, crafting gun parts, crafting melle parts, crafting store, crafting a terminal (really?) crafting a medic stand (how dose my skills as a medic pass on to the settler assigned) crafting any shop

 

what the FRICK.

 

heck, i said it leaves no room for fun ones, but there is hardly any room for the neccisary ones by themselves.

 

everytime i start planning on my spreadsheet, thengs keep having to be moved down to make more room for the perks. to the point where science 1 is taken at level 35, wtf? guess i wont be upgrading my guns forever.

 

 

and due to having to spend special to even be able to get the ONE DUMB PERK you want at the end of the tree, it makes the cost go up.

 

only perk you want in agility is quick hands? that perk will cost you 8 level ups.

 

i guess ill go take a brake from PLANNING to play my game and relax for a bit, then strip more perks from my goal. do i want to take rifles or pistals? there are more rifles avalable, but they are so heavy. if i take strength it wont be a issues, but if i take strength then i can not take.... uggg

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just search for a mod that increases the amount of perks you get per level or one that lets you get a perk every level

 

sure its a little cheaty

 

but it seems thats the exact way you want to play where you dont want to worry about perks

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I feel like you just have to accept that no one character can be perfect and do everything. You need to specialize to be very powerful in any one field. For example I always either choose pistols or rifle, not both. It seems like the intention is for you to have to make several characters to experience all the different play styles and perk builds in the game.

 

My recommendation is to make your first character based on either rifles+science or pistols+sneak or melee(haven't used it myself). Play the game with one faction then restart with the build you didn't try with a new faction.

 

IMO rifle+science+powerarmor is best for the Brotherhood. Pistol+sneak+vats is best for the Railroad.

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It sounds like you're not enjoying the experience of planning out your character's perk choices. Perhaps you'd find it more fun to follow a prebuilt character design like the Fallout 4 Builds by Fudgemuppet. It provides a plan from level 1-50 of how to build characters along a particular theme.

 

Here's a link to their whole playlist, starting with the "sniper" build which is one of my personal favourites.

https://youtu.be/k0wWkZcGz_8?list=PLt4dvC3zSbYADD53fVSCNYb_wLMz8Ka8x

Edited by PoliteRaider
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There's a mod that adds New Vegas perks and Traits to FO4. I added a trait which earns me double exp for everything I do - so I level up twice as fast. The catch is that all meds are 50% less effective and enemy attacks twice as effective. It's a harsh way to play but level-ups come much sooner so your character develops at a good rate.
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Sounds like you expect to have all this stuff the day you exit the vault. For example, having a deathclaw pet is a high level or even end game ability IMO, how do you expect to get that so soon? The challenge is building a character that can scrape by and eventually unlock those things. You can't have everything all at once, where's the challenge in that? You either exit the vault a competent fighter who works his way up to being able to build, or you exit the vault as an engineer who can craft anything but will get his ass kicked in a fight. Or I guess you can shoot for some middle ground of all of that but you're expecting way too much from a new character.

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My new survivor mode playthrough has a balanced character. This time with no hackage done to carryweightallowance either, which is a first for me.

 

I am buying perks on a need-this-next basis determined by need alone. For example I knew I needed an Armorsmith workbench to access the camping gear and to craft a sleeping bag ASAP. So that became an early challenge.

 

It then became obvious I was going to need to be able to craft certain things like medicine and to be able to scrap junk down to their components. So this also became a priority.

 

Starting with SPECIAL choices I knew reflect my gaming style I am all about LUCK (for speech tests) AGILITY, INTELLIGENCE, and PERCEPTION. I hack, lockpick, scrounge sneak and snipe and so far my character is doing well.

 

Evil is right, skill trees (at the start) are all about patience and choosing well, what you'd like to become.

 

When you get going (level cap is infinite remember) you will literally be able to buy every perk available, which kind of sucks, because it disincentivises replaying. It hardly matters though because the game largely plays out the same way regardless of character build.

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i got it figured out, i just kept on removing perks until i got fairly bare bones, still a bit tight trying to fit all the perks in early. main issue was getting greedy with pistols and explosives along with rifles. i understand the multiple play through thing people where talking about, but that only really makes sense for the combat aspect. why would anyone speck for settlements, a minimal side activity that will get you a few more caps at most. (also, i just found out that having tamed creatures means you get attacked by those creatures, which offsets the major reason i started a new game and grabbed 9 freaking points of charisma, deathclaw armys for defense at settlements instead of turret spam D: )

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