OPEN_3152321525 Posted July 12, 2011 Share Posted July 12, 2011 As the title states, gets to the first slide of the main menu ("please stand by"...crashes), current mods in loading order: FO3.esmAnchorage.esmthe pitt.esmbroken steel.esmpoint lookout.esmzeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers edition- main.esmMMM.esmcompanion core.esmcompanion share & recruit.esmEnhanced weather - rain and snow.esmXepha's dynamic weather.esmDarNified UIF3.espFO3 Wanderers edition - main.espFO3 Wanderers edition DLC (anchorage, the pitt, broken steel, point lookout, zeta. In that order).espFO3 Wanderers edition Optional VATS halftime.espWeaponModKits.espWMK - FWE master release.espWMK - (anchorage, the pitt, broken steel, point lookout, zeta. In that order).espCompanion Core DLC addon.espMMM.espMMM (anchorage, the pitt, broken steel, point lookout, zeta. In that order).espMMM Zones respawn.espMMM Tougher Traders.espMMM Natural selection.espMMM Master Menu Module.espMMM FWE master release.espMMM FWE master release + DLCs.espEnhanced weather - sounds in interiors.espXephas Dynamic Weather main.espXephas DW (anchorage, the pitt, broken steel, point lookout. in that order).espXephas DW Rain.espXephas DW sandstorm.espXephas DW Dynamic sneak bonus.espXephas DW Green tint remover.espXephas DW weather machine (+rain).esp"merged patch.esp" (created through FO3Edit) Far as i can tell everything's sorted and patched correctly, ran BOSS with no change other than a few more seconds of run-time, been useing FOMM to sort mods and launching game itself through FOSE. Computer itself is not old (got about a month ago or so) running Windows 7 and i got the game itself through steam (game of the year edition) any thoughts or ideas on how to sort this out would be much appreciated. Link to comment Share on other sites More sharing options...
BlackRampage Posted July 12, 2011 Share Posted July 12, 2011 Have you been typing that load order by hand? Looks like it. Please be aware that FoMM has a handy little tool that allows you to export your load order to plain text. How? In FoMM, click "load order" then click "Copy to Clipboard" and you can just paste the load order into your post. :thumbsup: Anyway, if FO3 crashes on startup, it usually means that one of your active mods relies on a master (a .esm file) which is either disabled or is not present at all. How to check which one it is? In FoMM: Click on "Load Order" and then select "Load order report". It will then open a text file with all your installed mods. Have a look in the text file to see what mod causes the crashing by seeing if one has an error message next to it. Link to comment Share on other sites More sharing options...
OPEN_3152321525 Posted July 13, 2011 Author Share Posted July 13, 2011 (nods) should of posted that to begin with (my bad) was short on time before work and such. Here's a more defined rundown of my conflict as it stands: Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Companion Core.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Companion Share & Recruit.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Enhanced Weather - Rain and Snow.esm Xepha's Dynamic Weather.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. DarNifiedUIF3.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Point Lookout.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Mothership Zeta.esp* The current load order of this mod does not match the current template FO3 Wanderers Edition - Alternate Travel.esp (Inactive) FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive) FO3 Wanderers Edition - Optional VATS Halftime.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive) WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp Companion Core DLC Addon.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp* The current load order of this mod does not match the current template Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - FWE Master Release + Project Beauty.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Enhanced Weather - Rain and Snow in Fallout.esp (Inactive) Enhanced Weather - Radioactive Rain and Snow Plugin.esp (Inactive) Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp (Inactive) Xepha's Dynamic Weather - Main.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Anchorage.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - The Pitt.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Broken Steel.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Point Lookout.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Rain.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Sandstorm.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Green Tint Remover.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Weather Machine (+Rain).esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Xepha's Dynamic Weather - Weather Machine.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. merged patch 2.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows:fallout3.esmanchorage.esmthepitt.esmbrokensteel.esmpointlookout.esmzeta.esmcraft.esmcalibr.esmfo3 wanderers edition - main file.esmmart's mutant mod.esmcompanion core.esmcompanion share & recruit.esmenhanced weather - rain and snow.esmxepha's dynamic weather.esmdarnifieduif3.espfo3 wanderers edition - main file.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc the pitt.espfo3 wanderers edition - alternate travel.espfo3 wanderers edition - optional restore tracers.espfo3 wanderers edition - optional vats halftime.espfo3 wanderers edition - optional restore tracers (automatics only).espweaponmodkits.espweaponmodkits - fwe master release.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espcompanion core dlc addon.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - natural selection.espmart's mutant mod - master menu module.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - fwe master release.espmart's mutant mod - fwe master release + dlcs.espmart's mutant mod - fwe master release + project beauty.espenhanced weather - rain and snow in fallout.espenhanced weather - radioactive rain and snow plugin.espenhanced weather - weather sounds in interiors.espenhanced weather - sneak bonus during storms.espxepha's dynamic weather - main.espxepha's dynamic weather - anchorage.espxepha's dynamic weather - the pitt.espxepha's dynamic weather - broken steel.espxepha's dynamic weather - point lookout.espxepha's dynamic weather - rain.espxepha's dynamic weather - sandstorm.espxepha's dynamic weather - dynamic sneak bonus.espxepha's dynamic weather - green tint remover.espxepha's dynamic weather - weather machine (+rain).espxepha's dynamic weather - weather machine.espmerged patch 2.esp Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted July 13, 2011 Share Posted July 13, 2011 Hi,don't use FOMM for sorting your load order, use this one. Much more reliable and its Masterlist gets updated quite often. Ah,mart's mutant mod - fwe master release + project beauty.espremove that one as it requires Project Beauty to be installed.And you might want to have a look hereHope this helpsAlfred Link to comment Share on other sites More sharing options...
BlackRampage Posted July 13, 2011 Share Posted July 13, 2011 Hi,don't use FOMM for sorting your load order, use this one. Much more reliable and its Masterlist gets updated quite often.Actually he/she already has BOSS and has already used it to sort the load order. Re-read the first post and you'll see. :teehee: Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted July 13, 2011 Share Posted July 13, 2011 Ha, you are right :)The second post got me confused :whistling: Link to comment Share on other sites More sharing options...
OPEN_3152321525 Posted July 13, 2011 Author Share Posted July 13, 2011 Ah, yes, i've already installed the patches from FOIP, more specificly: FOIP - Marts Mutant Mod and FWE and FOIP - Weapon Mod Kits and FWE 6-03. could something with archive invalidation invalidated have something to do with the crashing? during my instillation of mods when i got around to the DarNifiedUIF3 in the instructions it asked me to go into the INI and change the TEXT section accordingly as well as (bum ba da DA) change bInvalidateOlderFiles to 1.It was later on that MMM's instructions referred to "ArchiveInvalidation Invalidated!" be installed and activated (check, done, moving on), could these have caused the crashes? Or the above mentioned "19 duplicate entries"? Link to comment Share on other sites More sharing options...
BlackRampage Posted July 13, 2011 Share Posted July 13, 2011 could something with archive invalidation invalidated have something to do with the crashing? during my instillation of mods when i got around to the DarNifiedUIF3 in the instructions it asked me to go into the INI and change the TEXT section accordingly as well as (bum ba da DA) change bInvalidateOlderFiles to 1.It was later on that MMM's instructions referred to "ArchiveInvalidation Invalidated!" be installed and activated (check, done, moving on), could these have caused the crashes? Or the above mentioned "19 duplicate entries"?Even if there would be a problem with archive invalidation, I'd say it's highly doubtful it makes the game crash on startup. btw: If you have archive-invalidation enabled in FoMM, you don't even have to mess around with the standalone version of it anymore. 19 duplicate entries? Eh, well I just checked my own and it says there's 266 duplicate entries o_O (I have a crapload of mods though) No idea what the heck that stuff means, but considering my game runs fine, it probably has nothing to do with FO3 crashing on startup. Link to comment Share on other sites More sharing options...
OPEN_3152321525 Posted July 13, 2011 Author Share Posted July 13, 2011 huh, fallout itself is not loading, uninstall...re-install...no change, even trying to run the game on its own without dlc or mods causes it to crash. Such rubbish Link to comment Share on other sites More sharing options...
OPEN_3152321525 Posted July 14, 2011 Author Share Posted July 14, 2011 Ha! Found it, big moment of deja-vu here, the problem was with the installation of the "DarNified UI" (not sure i even want it now) otherwise all other mods are loaded and the game runs fine. Thanks for the assistance, having another perspective on the matteralways helps. Link to comment Share on other sites More sharing options...
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