IronDusk33 Posted April 30, 2016 Share Posted April 30, 2016 I'm experimenting with a mod that allows the player to control other NPCs, primarily for use with followers. However, I'm struggling to find a way so that I can activate things while the player is controlling a NPC. If anyone can give me some advice on how to go about this, it would be appreciated. Here is the code I have so far. It is attached to a fire and forget - target actor spell. Scriptname _P_PuppetScript extends activemagiceffect Idle Property IdleStop_Loose Auto FormList Property ActivateList Auto int Property ReadyKey Auto int Property ActivateKey Auto Actor Target Event OnEffectStart(Actor akTarget, Actor akCaster) Actor Player = Game.GetPlayer() if(Player == Game.GetPlayer()) Target = akTarget RegisterForKey(ReadyKey) RegisterForKey(ActivateKey) Game.ForceThirdPerson() ;Game.DisablePlayerControls(false, true, true, false, false, true, true, false) Game.SetCameraTarget(akTarget) akTarget.SetPlayerControls(true) Player.SetPlayerControls(false) akTarget.EnableAI() akTarget.PlayIdle(IdleStop_Loose) endIf endEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) Actor Player = Game.GetPlayer() akTarget.SetPlayerControls(false) Player.SetPlayerControls(true) akTarget.EnableAI() Game.SetCameraTarget(Player) ;Game.EnablePlayerControls() endEvent Event OnKeyDown(Int KeyCode) if(KeyCode == ReadyKey) Dispel() elseif(KeyCode == ActivateKey) ObjectReference Nearest = Game.FindClosestReferenceOfAnyTypeInListFromRef(ActivateList, Target, 15) Nearest.Activate(Game.GetPlayer()) endIf EndEvent Link to comment Share on other sites More sharing options...
Elias555 Posted May 2, 2016 Share Posted May 2, 2016 I tried something similar, I was told I should use the message box that pops up when you are a vampire and suck blood and manipulate it to do what you want. I'm not that advanced to I ended up doing something else, if you are, let me know how it goes!I only needed 1 function so it was a lot easier to implement. I simply checked for activate key press like you but it shot a spell and the spell itself does all the work. Try shoving that ObjectReference code into a touch spell or a short distance target spell. Link to comment Share on other sites More sharing options...
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