Jump to content

Plugins.txt Changes Disables Mods in NMM


ookyooky

Recommended Posts

I did the whole

 

*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm

 

thing.

 

Think that's correct. However no matter what changes I make to the plugins.txt manual or via NMM I have to re-enable all the mods in the "Plugins" tab in NMM. This occurs every time there is a change.

 

It workable but a hassle to have to re-enable every mod when I make a change in NMM.

 

I am guessing this is a NMM/1.5 Patch thing? Or is it that new MODS option in the game? It doesnt cause an issue directly unless I select it. But maybe its conflicting with NMM on the back-end.

 

Link to comment
Share on other sites

just went though that now, but it disables all mods anyways(Even if enabled in NMM, and STILL enabled when closing/reopening NMM)

 

The game auto disables everything, but the really weird part is not even 10min ago it 'WORKED' and i closed game to update a mod(legendary crafting mod) and now it disables everything.

 

(Also, first time noticing it but, wtf is that rubbish with the mod item menu in the game that asks you to log into bestha studio's website? Are they trying to cash in on OTHER peoples work?)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...