ookyooky Posted April 30, 2016 Share Posted April 30, 2016 I did the whole *Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm thing. Think that's correct. However no matter what changes I make to the plugins.txt manual or via NMM I have to re-enable all the mods in the "Plugins" tab in NMM. This occurs every time there is a change. It workable but a hassle to have to re-enable every mod when I make a change in NMM. I am guessing this is a NMM/1.5 Patch thing? Or is it that new MODS option in the game? It doesnt cause an issue directly unless I select it. But maybe its conflicting with NMM on the back-end. Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted April 30, 2016 Share Posted April 30, 2016 just went though that now, but it disables all mods anyways(Even if enabled in NMM, and STILL enabled when closing/reopening NMM) The game auto disables everything, but the really weird part is not even 10min ago it 'WORKED' and i closed game to update a mod(legendary crafting mod) and now it disables everything. (Also, first time noticing it but, wtf is that rubbish with the mod item menu in the game that asks you to log into bestha studio's website? Are they trying to cash in on OTHER peoples work?) Link to comment Share on other sites More sharing options...
Higgenboober Posted April 30, 2016 Share Posted April 30, 2016 It's been incredibly annoying installing a mod and having to tick all those boxes again. Hopefully they can figure this out soon. Link to comment Share on other sites More sharing options...
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